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- Punishment (redirect from Punish)be punished if their attack is shielded, such as via shield grabbing or out of shield attacks. An attack that is difficult or impossible to punish is usually2 KB (316 words) - 15:47, October 26, 2023
- vulnerability, meaning they can be punished very easily if read. Shield pressure is used to lure out one of the options to punish. An example of good shield pressure9 KB (1,298 words) - 10:52, April 14, 2024
- rarely used as a result, only being useful as a risky hard punish or as a shield break punish in most situations. While not always true, characters with14 KB (2,289 words) - 10:04, April 12, 2023
- allowing for harder punishes. Yet another change in Ultimate is that all characters have greatly increased traction, which makes OoS punishes easier to perform25 KB (4,239 words) - 09:50, April 12, 2023
- players to be punished for going for a ledge grab, even though it is more difficult and less consistent than edge-hogging. The two frames of punish time don't20 KB (3,087 words) - 18:47, May 13, 2024
- read (or, in some cases, react to) the direction of a player's tech and punish them. Characters with fast movement speed, like Captain Falcon, are very5 KB (797 words) - 11:46, April 5, 2024
- are fast enough to punish any mistakes. However, Mewtwo can also use its great ground and air speed to mix up approaches and punish mistakes using these76 KB (10,106 words) - 17:54, May 22, 2024
- make them highly committal, making them very easy for wary opponents to punish (particularly using a shield grab). Prior to Super Smash Bros. Ultimate13 KB (803 words) - 14:51, May 12, 2024
- neutral. Overall, Falcon remains a high-risk high-reward fighter with a solid punish game overall. Falcon has seen respectable tournament results from players66 KB (9,321 words) - 15:31, May 12, 2024
- in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in Melee, as44 KB (5,566 words) - 00:09, February 16, 2024
- makes it his best hard punish option considering its immense strength. Overall, his smash attacks are all formidable for hard punishes. Both up and down smash90 KB (9,030 words) - 06:33, June 2, 2024
- startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "spot dodges21 KB (1,813 words) - 22:34, May 10, 2024
- traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further14 KB (472 words) - 21:35, October 20, 2023
- her to easily punish opponents that are quick to approach her on the ground. Should opponents reach Samus up closer, she can quickly punish and reset neutral56 KB (7,956 words) - 18:11, May 6, 2024
- start his strong punish game and when he ends up offstage, he heavily struggles to get back on stage against a strong opponent. Ness' punish game unfortunately30 KB (3,751 words) - 23:15, February 20, 2024
- with almost any opponent while additionally making him very difficult to punish. In terms of attack speed, almost all of Fox's moves have less than 10 frames65 KB (8,191 words) - 23:40, March 24, 2024
- viable option out of shield; all other options can be punished or do not have the proper range to punish well-spaced moves. Moveover, his damage-based armor70 KB (9,060 words) - 15:56, May 27, 2024
- because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for44 KB (1,339 words) - 12:59, January 28, 2024
- game, as well as being able to dash away from shield grabs without getting punished, complementing his already-impressive range extremely well. Marth also47 KB (5,076 words) - 10:16, March 30, 2024
- dodge attacks and make a retreat or capitalize on a reckless opponent and punish them. Some attacks intentionally make certain body parts intangible in order39 KB (443 words) - 11:50, November 10, 2023