This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Flying Slam.
Bowser side special hitbox visualizations.
Grounded Aerial
BowserFlyingSlamGroundedSSBU.gif BowserFlyingSlamAerialSSBU.gif
Hitbox visualization showing Bowser's side special, Flying Slam, while falling.

Overview

Update History

  3.1.0

  •   Opponents that are hit during Flying Slam's initial grab now interrupt Flying Slam instead of it slamming without an opponent.

Throw, Grab and Hitbox Data

Ground Grab

ID Radius Bone Offset G A
0 4.0 0 0.0 8.5 19.0    
1 5.0 0 0.0 8.0 11.0    
2 2.0 0 0.0 8.5 to 8.5 19.0 to 16.0    
3 3.0 0 0.0 8.0 11.0    

Air Grab

ID Radius Bone Offset G A
0 4.5 0 0.0 6.0 21.0    
1 5.5 0 0.0 7.0 14.0    

Falling Collateral

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 1.0   Standard 80 80 0   8.0 top 0.0 2.0 6.5 to -4.5 1.0× 1.0× 0%               Kick   All All            

Throw

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 18.0%   Forward 80 60 0 0.0×       None

Timing

Grab 6
Interruptible 53
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Armour
 
Grab
  
Throw point
 
Interruptible