Link (SSBU)/Down throw
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Link down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked below the stage.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 60 | 125 | 0 | 0.0× | None |
Timing
Invincibility | 1-24 |
---|---|
Hitbox | 22-23 |
Throw Release | 24 |
Interruptible | 49 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|