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Daisy (SSBU)/Neutral special

< Daisy (SSBU)
Revision as of 10:43, December 1, 2022 by Derekblue1 (talk | contribs) (Added overview.)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Toad (move).
Hitbox visualization showing Daisy's neutral special, Toad.
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Overview

The neutral special called Toad, Daisy covers her ears with a terrified expression and turns away as blue Toad appears in front of her, arms spread out. If hit, blue Toad will retaliate with a spray of spores, and Daisy will wince. blue Toad releases 6 spores, dealing 21% if all spores hit. Each spore hit deals 3.5% damage. If attacked from behind, Daisy and blue Toad switch places.

The neutral special can be used if Daisy can predict the stage recovery of the foe or the attack from the foe. However, the neutral special should not be abused all the time as the opponent can mix up their moves and timing. Daisy cannot move until the move reaches 63 frames. In competitive play, Daisy players do not overuse the neutral special.

Update History

  1.1.0

  •   The animation for Toad has been adjusted.

  3.0.0

  •   Toad no longer stalls continuously in the air after the first use.

  4.0.0

  •   Toad's counterattack connects more easily when blocking an attack from behind.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Spores
0 0 0 3.5% 2.0   Speed-based 40 210 0   4.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Counter

Intangibility 8-10
Counter 9-34
Interruptible 63
Animation length 69
                                                                                                                                         
                                                                                                                                         

Hit

Intangibility 1-3
Spores 3-18, 6-21, 9-24, 12-27, 15-30, 18-33
Interruptible 61
Animation length 62
                                                                                                                           
                                                                                                                           
                                                                                                                           
                                                                                                                           
                                                                                                                           
                                                                                                                           
                                                                                                                           
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
  
Prop event
 
Interruptible

Parameters

Move

  This article or section may require additional technical data.
The editor who added this tag elaborates: Counter bubble bone and offsets
You can discuss this issue on the talk page or edit this page to improve it.
Horizontal speed divisor on startup 2
Initial vertical speed 0
Gravity 0.025
Fall speed 0.7
Air friction 0.0025
Counter bubble size 9u
Counter hitlag on activation 18 frames
Toad spore offsets [-1, 4, 0]

Spores

Initial speed 10 to 15
Friction 0.7
Maximum random trajectory deviation 40°
Lifetime 16 frames