Mario (SSB4)/Up tilt: Difference between revisions

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{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
This attack knocks enemies upwards very slightly, allowing multiply up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
 
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
 
==Frame Data==
==Frame Data==
All measurements are in [[Frame|frames]].
All measurements are in [[Frame|frames]].

Revision as of 10:33, April 17, 2015

Mario's up tilt is a spinning uppercut performed with Mario's outside hand.

This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 5 7 8

Hitbox Properties

Aside from positioning, the hitboxes have the same properties.

Hitbox ID Location Damage Angle Knockback Growth Weight-based Knockback Base Knockback Radius Z offset Y offset X offset Effect Odds of Causing Tripping Hitlag Multiplier SDI Multiplier Shield Damage
0 Unknown 5.5% 96° 130 0 28 3.5 0.5 0 0.2 Normal 0% 1 1 0
1 Fist 5.5% 96° 130 0 28 4.2 0 0 0 Normal 0% 1 1 0
2 Fist 5.5% 96° 130 0 28 5 4 0 0 Normal 0% 1 1 0

References

Master Core Alpha


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