Super Smash Bros. Ultimate

Byleth (SSBU)/Up smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BylethUSmash.gif|thumb|450px|Hitbox visualization showing Byleth's up smash.]]
[[File:BylethUSmash.gif|thumb|450px|Hitbox visualization showing Byleth's up smash.]]
{{competitive expertise}}


==Overview==
==Overview==
Flails the whip above himself, hitting multiple times, akin to {{SSBU|Zero Suit Samus}}. This is Byleth's fastest smash attack and is useful for juggling opponents and covering landings. It is also decently [[Damage|strong]] for an up smash of its kind as well. When all hits connect, they deal 16% overall.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Multihits (early)|42}}
{{HitboxTableTitle|Launcher (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 29: Line 28:
|rebound=f
|rebound=f
}}
}}
|7 frames
{{HitboxTableTitle|Multihits (mid)|42}}
{{HitboxTableTitle|Launcher (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 52: Line 50:
|rebound=f
|rebound=f
}}
}}
|7 frames
{{HitboxTableRowNote|The early and mid multihits use a [[position vector]] with offsets [3, 27] for 8 frames.|42}}
{{HitboxTableTitle|Multihits|25}}
{{HitboxTableTitle|Multihits (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 63: Line 61:
|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=5.5
|r=5.5
|bn=top
|bn=top
Line 75: Line 74:
|rebound=f
|rebound=f
}}
}}
|4 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 85: Line 83:
|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=4.5
|r=4.5
|bn=top
|bn=top
Line 97: Line 96:
|rebound=f
|rebound=f
}}
}}
|4 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 104: Line 102:
|damage={{ChargedSmashDmgSSBU|2.0}}
|damage={{ChargedSmashDmgSSBU|2.0}}
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=5.0
|r=5.0
|bn=top
|bn=top
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|rebound=f
|rebound=f
}}
}}
|4 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 126: Line 125:
|damage={{ChargedSmashDmgSSBU|2.0}}
|damage={{ChargedSmashDmgSSBU|2.0}}
|angle=366
|angle=366
|af=4
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=5.0
|r=5.0
|bn=top
|bn=top
Line 141: Line 142:
|rebound=f
|rebound=f
}}
}}
|4 frames
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 149: Line 149:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=79
|angle=79
|af=3
|bk=68
|bk=68
|ks=104
|ks=104
Line 164: Line 165:
|rebound=f
|rebound=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 171: Line 171:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=79
|angle=79
|af=3
|bk=68
|bk=68
|ks=104
|ks=104
Line 186: Line 187:
|rebound=f
|rebound=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 193: Line 193:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=79
|angle=79
|af=3
|bk=68
|bk=68
|ks=104
|ks=104
Line 208: Line 209:
|rebound=f
|rebound=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 215: Line 215:
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|angle=79
|angle=79
|af=3
|bk=68
|bk=68
|ks=104
|ks=104
Line 230: Line 231:
|rebound=f
|rebound=f
}}
}}
|—
{{HitboxTableRowNote|The multihit hitboxes use weight-independent knockback.|25}}
|}
|}


Line 239: Line 238:
|6-7
|6-7
|-
|-
!Launcher (early, late)
!Multihits (early, mid)
|13, 14-16
|13, 14-16 (rehit rate: 7)
|-
|-
!Multihits
!Multihits (late)
|17-27
|17-27 (rehit rate: 4)
|-
|-
!Final hit
!Final hit
Line 249: Line 248:
|-
|-
!Interruptible
!Interruptible
|57
|58
|-
|-
!Animation length
!Animation length
Line 256: Line 255:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=11|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=11|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}
==Trivia==
*The late multihits' ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.


{{MvSubNavByleth|g=SSBU}}
{{MvSubNavByleth|g=SSBU}}
[[Category:Byleth (SSBU)]]
[[Category:Byleth (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]

Latest revision as of 01:54, August 10, 2022

Hitbox visualization showing Byleth's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 7 2.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 7.0 top 0.0 9.0 9.5 1.2× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (mid)
0 0 7 2.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 7.0 top 0.0 23.5 1.5 0.6× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The early and mid multihits use a position vector with offsets [3, 27] for 8 frames.
Multihits (late)
0 0 4 2.0% 0 Autolink angle (366) Standard 0 100 40 HitboxTableIcon(True).png 5.5 top 0.0 26.0 2.0 0.6× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 4 2.0% 0 Autolink angle (366) Standard 0 100 40 HitboxTableIcon(True).png 4.5 top 0.0 18.5 2.0 0.6× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 4 2.0% 0 Autolink angle (366) Forward 0 100 60 HitboxTableIcon(True).png 5.0 top 0.0 26.5 -6.5 0.6× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 4 2.0% 0 Autolink angle (366) Backward 0 100 60 HitboxTableIcon(True).png 5.0 top 0.0 26.5 10.0 0.6× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 1 0 10.0% 0 AngleIcon79.png Forward 68 104 0 HitboxTableIcon(False).png 6.5 top 0.0 26.0 2.0 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 10.0% 0 AngleIcon79.png Forward 68 104 0 HitboxTableIcon(False).png 5.5 top 0.0 18.5 2.0 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 1 0 10.0% 0 AngleIcon79.png Forward 68 104 0 HitboxTableIcon(False).png 6.0 top 0.0 26.5 -6.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 1 0 10.0% 0 AngleIcon79.png Forward 68 104 0 HitboxTableIcon(False).png 6.0 top 0.0 26.5 10.0 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 6-7
Multihits (early, mid) 13, 14-16 (rehit rate: 7)
Multihits (late) 17-27 (rehit rate: 4)
Final hit 28-29
Interruptible 58
Animation length 81
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible

Trivia[edit]

  • The late multihits' ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.