Byleth (SSBU)/Down aerial
Swings Aymr downward, with the ability to meteor smash opponents if the farthest hitbox connects. Otherwise, launches upwards diagonally. Unlike other "non-tipper" hitboxes commonly found in other sword characters, this diagonal hitbox is strong enough to launch the opponents into the top blastzone. This move can then serve as a follow-up to Byleth's Up-B, either to rack up damage at early percents, or to go for a kill. If the opponent's percentage is high enough, the downwards hitbox can also finish them off, since they will bounce high off of platforms and hazards.
Deals heavy damage, dealing 19%. Also does heavy shield damage and has long range. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
- Has increased knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.
- Has increased shield damage (6 → 9), allowing it to break shields more easily.