Donkey Kong (SSB): Difference between revisions
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==Moveset== | ==Moveset== | ||
:'' | ===[[Weak attack]]s=== | ||
*[[A button|A]] Jab, 4% | |||
*[[natural combo|2]] Punch, 4% | |||
===[[Strong attack]]s=== | |||
*[[ftilt|↔]] Extended Punch, 12% | |||
*[[utilt|↑]] Upward Knock, 13% | |||
*[[dtilt|↓]] Low Slap, 8% | |||
===[[Smash attack]]s=== | |||
*[[fsmash|↔]] Big Slap, 20% | |||
*[[usmash|↑]] Upward Clap, 21% | |||
*[[dsmash|↓]] Spinning Splits, 19% | |||
===[[Aerial attack]]s=== | |||
*[[nair|A]] Spin, 15% | |||
*[[Fair|→]] Spinning Spike, 16% | |||
*[[bair|←]] Backwards kick, 15% | |||
*[[uair|↑]] Upward Knock, 12% | |||
*[[dair|↓]] Spike, 12% | |||
===[[Special move]]s=== | |||
*[[neutral B|B]] Giant Punch, 14% Min Charge, 36% Max Charge | |||
*[[up B|B↑]] Donkey Tornado, 12%, Multiple Hits Possible | |||
*[[down B|B↓]] Ground Pound, 10% | |||
===[[Throw]]s=== | |||
* [[Forward throw|→]] Trap Throw, 8% | |||
:''Donkey Kong will hold his opponent on his back, dealing 8%. He can then move around before throwing them forward for another 8%.'' | |||
* [[Back throw|←]] Backward throw, 18% | |||
===Other=== | |||
* [[Dash attack]]: Kick, 12% | |||
==Combos and General Strategy== | ==Combos and General Strategy== |
Revision as of 21:13, April 2, 2007
Template:Character This page is about Donkey Kong's SSB appearance. For information about his Melee appearance, see here.
Donkey Kong (ドンキーコング, Donkī Kongu) is a starter character in Super Smash Bros. He is known as a slow yet powerful character, with his trademark move being the Giant Punch, which, when fully charged, deals 36% damage.
Pros and Cons
Pros
- Attacks deal lots of damage and have good knockback
- Long horizontal recovery
- Greatest grabbing range in the game
- Has two spikes
- Good reach, which allows for good combos despite slow attack speed
- Terrific throw combos
- One of the strongest throws in the game, in terms of knockback
Cons
- Huge target
- Slow movement and attacks
- Poor and unvaried approach
- Low vertical recovery
- Kills require setup
- No projectile
- Poor shield cover
Moveset
Weak attacks
Strong attacks
Smash attacks
Aerial attacks
Special moves
- B Giant Punch, 14% Min Charge, 36% Max Charge
- B↑ Donkey Tornado, 12%, Multiple Hits Possible
- B↓ Ground Pound, 10%
Throws
- → Trap Throw, 8%
- Donkey Kong will hold his opponent on his back, dealing 8%. He can then move around before throwing them forward for another 8%.
- ← Backward throw, 18%
Other
- Dash attack: Kick, 12%
Combos and General Strategy
- Coming soon