Donkey Kong (SSB): Difference between revisions

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==Moveset==
==Moveset==
:''Coming soon''
===[[Weak attack]]s===
*[[A button|A]] Jab, 4%
*[[natural combo|2]] Punch, 4%
===[[Strong attack]]s===
*[[ftilt|↔]] Extended Punch, 12%
*[[utilt|↑]] Upward Knock, 13%
*[[dtilt|↓]] Low Slap, 8%
===[[Smash attack]]s===
*[[fsmash|↔]] Big Slap, 20%
*[[usmash|↑]] Upward Clap, 21%
*[[dsmash|↓]] Spinning Splits, 19%
===[[Aerial attack]]s===
*[[nair|A]] Spin, 15%
*[[Fair|→]] Spinning Spike, 16%
*[[bair|←]] Backwards kick, 15%
*[[uair|↑]] Upward Knock, 12%
*[[dair|↓]] Spike, 12%
===[[Special move]]s===
*[[neutral B|B]] Giant Punch, 14% Min Charge, 36% Max Charge
*[[up B|B↑]] Donkey Tornado, 12%, Multiple Hits Possible
*[[down B|B↓]] Ground Pound, 10%
===[[Throw]]s===
* [[Forward throw|→]] Trap Throw, 8%
:''Donkey Kong will hold his opponent on his back, dealing 8%.  He can then move around before throwing them forward for another 8%.''
* [[Back throw|←]] Backward throw, 18%
===Other===
* [[Dash attack]]: Kick, 12%


==Combos and General Strategy==
==Combos and General Strategy==

Revision as of 21:13, April 2, 2007

Template:Character This page is about Donkey Kong's SSB appearance. For information about his Melee appearance, see here.

Donkey Kong (ドンキーコング, Donkī Kongu) is a starter character in Super Smash Bros. He is known as a slow yet powerful character, with his trademark move being the Giant Punch, which, when fully charged, deals 36% damage.

Pros and Cons

Pros

Cons

  • Huge target
  • Slow movement and attacks
  • Poor and unvaried approach
  • Low vertical recovery
  • Kills require setup
  • No projectile
  • Poor shield cover

Moveset

Weak attacks

  • A Jab, 4%
  • 2 Punch, 4%

Strong attacks

  • Extended Punch, 12%
  • Upward Knock, 13%
  • Low Slap, 8%

Smash attacks

  • Big Slap, 20%
  • Upward Clap, 21%
  • Spinning Splits, 19%

Aerial attacks

  • A Spin, 15%
  • Spinning Spike, 16%
  • Backwards kick, 15%
  • Upward Knock, 12%
  • Spike, 12%

Special moves

  • B Giant Punch, 14% Min Charge, 36% Max Charge
  • B↑ Donkey Tornado, 12%, Multiple Hits Possible
  • B↓ Ground Pound, 10%

Throws

  • Trap Throw, 8%
Donkey Kong will hold his opponent on his back, dealing 8%. He can then move around before throwing them forward for another 8%.
  • Backward throw, 18%

Other

Combos and General Strategy

Coming soon