Donkey Kong (SSB4)/Forward tilt: Difference between revisions
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!Animation length | !Animation length | ||
| | |42 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c= | |Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
|Arm (up angled) {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c= | |Arm (up angled) {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}} | ||
|- | |- | ||
|Arm (down and not angled) {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c= | |Arm (down and not angled) {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 19:46, May 2, 2018
Donkey Kong forward tilt hitbox visualization | |
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↗ | ![]() |
→ | ![]() |
↘ | ![]() |
Overview
Hitboxes
Angled up
Angled forward
Angled down
Timing
Hitboxes | 9-11 |
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Arm intangible | 7-11 (up angled), 1-25 (down and not angled) |
Interruptible | 38 |
Animation length | 42 |
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Arm (up angled) | ![]() |
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Arm (down and not angled) | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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