List of updates (SSB4)/1.0.6 changelog: Difference between revisions
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*{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}} | *{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}} | ||
*{{buff|[[Spin Attack]] damage (fully charged)|19%|22%}} | *{{buff|[[Spin Attack]] damage (fully charged)|19%|22%}} | ||
*{{nerf|First hit of jab no longer has any IASA frames, ruining Link's reliable kill setups, combos, and offensive ability.}} | |||
*{{nerf|[[Up throw]] has less K.O. potential.}} | |||
*{{nerf|Dash attack's non-tip hitbox deals 1% less damage. (13%>12%)}} | |||
*{{nerf|Link can no longer F-smash or F-tilt while holding a bomb.}} | |||
*{{buff|Shield now blocks Falco and Fox's lasers.}} | |||
*{{change|Down throw has less Knockback.}} | |||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== |
Revision as of 01:13, April 16, 2015
This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Stages
- Lylat Cruise edges changed for "slope" recoveries.
Charizard
- Up throw damage: 6%, 2% → 8%, 3%
- Rock Smash total damage: 23% → 29%
- Flare Blitz recoil damage: 4% → 5%
- Sweetspot and sourspot of forward aerial have been switched.
Dr. Mario
- Forward aerial (clean) damage: 15.68% → ~16.75%
- Angle of up smash is more horizontal.
Diddy Kong
- Up air damage: 8% → 6%
- Up air's knockback is also significantly weaker
- Forward air damage: 12/10% → 10/8%
- Up throw damage: 10% → 8%
- Down throw damage: 7% → 6%
- Monkey Flip (kick) damage: 12/14% → 10/12%
- Monkey Flip (grab) damage: 12% → 10%
- Forward smash's ending lag increased.
Ganondorf
- Jab damage: 6-9% → 7-10%
- Forward smash has less end lag.
Kirby
- Down throw damage: 6.6% → 10.2%
- Inhale can be canceled earlier.
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Kirby moves faster on the ground while charging Hammer.
- Hammer Flip has less ending lag.
Ike
- Eruption damage (uncharged): 9% → 10%
Link
- Spin Attack damage (uncharged): 12% → 14%
- Spin Attack damage (fully charged): 19% → 22%
- First hit of jab no longer has any IASA frames, ruining Link's reliable kill setups, combos, and offensive ability.
- Up throw has less K.O. potential.
- Dash attack's non-tip hitbox deals 1% less damage. (13%>12%)
- Link can no longer F-smash or F-tilt while holding a bomb.
- Shield now blocks Falco and Fox's lasers.
- Down throw has less Knockback.
Lucina
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
- Fireball now does 1% less damage at far range.
Mii Brawler
- Forward aerial damage: 4%, 6% → 3%, 5%
- Back aerial damage: 12% → ~10%
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
Pac-Man
- Trampoline can no longer be affected by Pocket.
Pikachu
- Ledge grab animation's length has been standardized.
R.O.B.
- Up throw does less knockback.
Robin
- The wind repeating hits of jab do less knockback.
- Tomes do not disappear when landing on platforms.
Rosalina & Luma
- Luma health: 52 HP → 48 HP
Samus
- Homing missiles travel much faster.
- Forward tilt (sweetspot) damage: 7/8% → 8/9%.
Sheik
- Back aerial damage: 11/10% → 8/7%
- Down tilt damage: 7.5% → 5%
Sonic
- Back throw does less knockback.
- Spin Dash (fully charged) damage: 10% → 7%
- Up smash and down smash deals less knockback by 20-25%.
Yoshi
- Ledge attack has less ending lag.
Zelda
- Forward smash connects properly in more situations.
- Phantom stays out for longer.
- Phantoms cannot be respawned for an additional three seconds.