List of updates (SSB4)/1.0.6 changelog: Difference between revisions
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*{{buff|[[Rock Smash]] total damage|23%|29%}} | *{{buff|[[Rock Smash]] total damage|23%|29%}} | ||
*{{nerf|[[Flare Blitz]] [[recoil damage]]|4%|5%}} | *{{nerf|[[Flare Blitz]] [[recoil damage]]|4%|5%}} | ||
*{{change|Sweetspot and sourspot of forward aerial have been switched.}} | |||
=={{SSB4|Dr. Mario}}== | |||
*{{buff|Forward aerial (clean) damage|15.68%|~16.75%}} | |||
=={{SSB4|Diddy Kong}}== | =={{SSB4|Diddy Kong}}== | ||
*{{nerf|Up air damage|8%|6%}} | *{{nerf|Up air damage|8%|6%}} | ||
Line 19: | Line 21: | ||
*{{nerf|[[Monkey Flip]] (kick) damage|12/14%|10/12%}} | *{{nerf|[[Monkey Flip]] (kick) damage|12/14%|10/12%}} | ||
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}} | *{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}} | ||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
*{{buff|Jab damage|8%|10%}} | *{{buff|Jab damage|8%|10%}} | ||
Line 28: | Line 29: | ||
*{{buff|Down smash K.O.s 4% earlier.}} | *{{buff|Down smash K.O.s 4% earlier.}} | ||
*{{buff|Kirby moves faster on the ground while charging Hammer.}} | *{{buff|Kirby moves faster on the ground while charging Hammer.}} | ||
*{{buff|[[Hammer Flip]] has less ending lag.}} | |||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
*{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}} | *{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}} | ||
Line 46: | Line 48: | ||
*{{buff|Neutral aerial damage|5%|8%}} | *{{buff|Neutral aerial damage|5%|8%}} | ||
=={{SSB4|Pac-Man}}== | =={{SSB4|Pac-Man}}== | ||
*{{buff|Trampoline can no longer be effected by [[Pocket]].}} | |||
*{{change|The animation for grabbing is faster.}} | *{{change|The animation for grabbing is faster.}} | ||
=={{SSB4|Pikachu}}== | |||
*{{change|Ledge grab animation's length has been standardized.}} | |||
=={{SSB4|R.O.B.}}== | =={{SSB4|R.O.B.}}== | ||
*{{nerf|Up throw does less knockback.}} | *{{nerf|Up throw does less knockback.}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
*{{buff|The wind repeating hits of jab do less knockback.}} | *{{buff|The wind repeating hits of jab do less knockback.}} | ||
=={{SSB4|Robin}}== | |||
*{{buff|The wind repeating hits of jab do less knockback.}} | |||
*{{change|Tomes do not disappear when landing on platforms.}} | |||
=={{SSB4|Rosalina & Luma}}== | |||
*{{nerf|Luma health|52 HP|48 HP}} | |||
=={{SSB4|Samus}}== | =={{SSB4|Samus}}== | ||
*{{buff|Homing [[missile]]s travel much faster.}} | *{{buff|Homing [[missile]]s travel much faster.}} | ||
*{{buff|Forward tilt damage|7%|8%}} | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
*{{nerf|Back aerial damage|10%|7%}} | *{{nerf|Back aerial damage|11/10%|8/7%}} | ||
=={{SSB4|Yoshi}}== | |||
*{{buff|Ledge attack has less ending lag.}} | |||
=={{SSB4|Sonic}}== | =={{SSB4|Sonic}}== | ||
*{{nerf|Back throw does less knockback.}} | *{{nerf|Back throw does less knockback.}} | ||
=={{SSB4|Wii Fit Trainer}}== | |||
*{{nerf|Up aerial damage|11%|10%}} | |||
=={{SSB4|Zelda}}== | |||
*{{buff|Up smash connects properly in more situations.}} | |||
*{{buff|Phantom stays out for longer.}} | |||
*{{nerf|Phantoms cannot be respawned for an additional three seconds.}} | |||
==References== | ==References== | ||
[http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread] | [http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread] |
Revision as of 18:53, April 15, 2015
This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Stages
Charizard
- Up throw damage: 6%, 2% → 8%, 3%
- Rock Smash total damage: 23% → 29%
- Flare Blitz recoil damage: 4% → 5%
- Sweetspot and sourspot of forward aerial have been switched.
Dr. Mario
- Forward aerial (clean) damage: 15.68% → ~16.75%
Diddy Kong
- Up air damage: 8% → 6%
- Forward air damage: 12/10% → 10/8%
- Up throw damage: 10% → 8%
- Down throw damage: 7% → 6%
- Monkey Flip (kick) damage: 12/14% → 10/12%
- Monkey Flip (grab) damage: 12% → 10%
Ganondorf
- Jab damage: 8% → 10%
Kirby
- Down throw damage: 6.6% → 10.2%
- Inhale can be canceled earlier.
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Kirby moves faster on the ground while charging Hammer.
- Hammer Flip has less ending lag.
Link
- Spin Attack damage (uncharged): 12% → 14%
Lucina
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
- Fireball now does 1% less damage at far range.
Mii Brawler
- Forward aerial damage: 4%, 6% → 3%, 5%
- Back aerial damage: 12% → ~10%
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
Pac-Man
- Trampoline can no longer be effected by Pocket.
- The animation for grabbing is faster.
Pikachu
- Ledge grab animation's length has been standardized.
R.O.B.
- Up throw does less knockback.
Robin
- The wind repeating hits of jab do less knockback.
Robin
- The wind repeating hits of jab do less knockback.
- Tomes do not disappear when landing on platforms.
Rosalina & Luma
- Luma health: 52 HP → 48 HP
Samus
- Homing missiles travel much faster.
- Forward tilt damage: 7% → 8%
Sheik
- Back aerial damage: 11/10% → 8/7%
Yoshi
- Ledge attack has less ending lag.
Sonic
- Back throw does less knockback.
Wii Fit Trainer
- Up aerial damage: 11% → 10%
Zelda
- Up smash connects properly in more situations.
- Phantom stays out for longer.
- Phantoms cannot be respawned for an additional three seconds.