Super Smash Bros. 4

Bowser Jr. (SSB4)/Dash attack: Difference between revisions

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(Technical Data from Master Core)
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==Overview==
==Overview==
Bowser Jr. lunges forward as a circular saw spins out of the Junior Clown Car's mouth. The attack hits 6 times: 1%, 2%, 1%, 2%, 1%, and 4%, for a total of 11% if all of the hits connect. The attack launches the opponent diagonally upwards.
Bowser Jr. lunges forward as a circular saw spins out of the Junior Clown Car's mouth. The attack hits 6 times: 1.5% up to five times and 4% once, for a total of 11% if all of the hits connect. The attack launches the opponent diagonally upwards.
{{ArticleIcons|ssb4=y}}
 
==Frame Data==
{| class="wikitable"
|-
! Index of Hitbox(es) !! Starts at Frame !! Hitbox length (in frames) !! End frames
|-
| 0-1 || 8 || 13 || 4
|-
| 2-3 || 25 || 2 || N/A
|}
 
==Hitbox Properties==
{| class="wikitable"
|-
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
|-
| 0 || Jr. Clown Car extension arm || 1.5% || 25 || 100 || 0 || 0 || 2.8 || 8 || 9 || 0 || Slash || None || 1 || 1 || 0
|-
| 1 || Jr. Clown Car extension arm || 1.5% || 25 || 100 || 0 || 0 || 5 || 0 || 0 || 0 || Slash || None || 1 || 1 || 0
|-
| 2 || Jr. Clown Car extension arm || 4% || 60 || 70 || 0 || 100 || 5 || 8 || 8 || 0 || Slash || None || 1 || 1 || 0
|-
| 3 || Saw || 4% || 60 || 70 || 0 || 100 || 6 || 0 || 0 || 0 || Slash || None || 1 || 1 || 0
|}
 
 
==References==
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 Master Core Alpha]
 
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Revision as of 14:39, March 28, 2015

Overview

Bowser Jr. lunges forward as a circular saw spins out of the Junior Clown Car's mouth. The attack hits 6 times: 1.5% up to five times and 4% once, for a total of 11% if all of the hits connect. The attack launches the opponent diagonally upwards.

Frame Data

Index of Hitbox(es) Starts at Frame Hitbox length (in frames) End frames
0-1 8 13 4
2-3 25 2 N/A

Hitbox Properties

Hitbox Index Originates From Damage Angle Knockback Scaling Fixed Knockback Base Knockback Radius X-Offset Y-Offset Z-Offset Effect Tripping Chance Freeze Frame Multiplier SDI Multiplier Shield Damage
0 Jr. Clown Car extension arm 1.5% 25 100 0 0 2.8 8 9 0 Slash None 1 1 0
1 Jr. Clown Car extension arm 1.5% 25 100 0 0 5 0 0 0 Slash None 1 1 0
2 Jr. Clown Car extension arm 4% 60 70 0 100 5 8 8 0 Slash None 1 1 0
3 Saw 4% 60 70 0 100 6 0 0 0 Slash None 1 1 0


References

Master Core Alpha


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