Grab release glitch: Difference between revisions
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*{{SSBB|Snake}} - loses his [[Cypher]] | *{{SSBB|Snake}} - loses his [[Cypher]] | ||
*{{SSBB|Sonic}} - loses his [[Spring Jump]] | *{{SSBB|Sonic}} - loses his [[Spring Jump]] | ||
:<small>'''*'''Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands.</small> | |||
*Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands. | |||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 14:21, April 17, 2013
The grab release glitch is a glitch in Super Smash Bros. Brawl that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. The opponent also cannot be pummeled before the grab release ends or this glitch will not work. The glitch is a result of the programming used to allow these characters to act after using their up special move instead of becoming helpless.
In competitive play, the grab release glitch is a viable edge guarding tactic against these characters, most notably against Snake, who must time a precise C4 explosion on himself to recover after being grabbed out of Cypher.
Affected characters
- Mr. Game & Watch - loses his Fire
- Pit - loses his Wings of Icarus*
- Snake - loses his Cypher
- Sonic - loses his Spring Jump
- *Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands.