Dark Samus (SSBU)/Up special: Difference between revisions
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{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=43}} | {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=43}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|25 | |||
|- | |||
!Animation length | |||
|41 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=17}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} |
Revision as of 09:26, June 7, 2022
Overview
Hitboxes
Grounded
Aerial
Timing
Grounded
The move enables ledge grabs from the front starting on frame 8, and from behind starting on frame 28.
Intangibility | 3-6 |
---|---|
Hit 1 | 4-6 |
Multihits (early) | 7-11 |
Multihits (mid) | 12-14 |
Multihits (late) | 15-24 |
Final hit | 25-26 |
Animation length | 38 |
Aerial
The move enables ledge grabs from the front starting on frame 6, and from behind starting on frame 30.
Intangibility | 3-4 |
---|---|
Multihits (early) | 5-10 |
Multihits (late) | 11-26 |
Final hit | 27-28 |
Animation length | 47 |
Landing
Interruptible | 25 |
---|---|
Animation length | 41 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Parameters
Initial grounded speed | 0.35 (horizontal) 2.8 (vertical) |
---|---|
Air acceleration | 0.017 |
Air speed | 0.57 |
Stick sensitivity to reverse | 0.25 |
Landing lag | 24 frames |
Helplessness air speed multiplier | 0.66 |
Trivia
- Every hitbox except the final hit is coded as an extended hitbox despite not being extended. This prevents them from interpolating.
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