Corrin (SSBU)/Forward smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, shieldstun and the extra hitbox added in 8.0.0) |
Raul Retana (talk | contribs) m (Added hitstun and rehit rate) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | ! Shieldstun | ||
{{HitboxTableTitle|Charging| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Charging|27}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 39: | Line 41: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Forward smash| | |'''+3''' frames | ||
| | |||
|5 | |||
{{HitboxTableTitle|Forward smash|27}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 58: | Line 63: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
| | |||
| | |||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 76: | Line 84: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
| | |||
| | |||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 94: | Line 105: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
| | |||
|1.6x | |1.6x | ||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 113: | Line 126: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
| | |||
|1.6x | |1.6x | ||
|0 | |||
|} | |} | ||
Revision as of 04:45, July 24, 2020
Overview
Update History
- Forward smash's looping hits connect more reliably into its spear hitbox.
- Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
- The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
- The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.
- The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Hitboxes | 17-18 |
Interruptible | 57 |
Animation length | 75 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|