List of bonuses: Difference between revisions

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(→‎Super Smash Bros. Brawl: This basically does it for Brawl bonuses if I'm not mistaken.)
(Cleanup)
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:''This article is about the points themselves. For the mode that encompasses them, see [[Bonus (mode)]].''
:''This article is about the point rewards themselves. For the mode that encompasses them, see [[Bonus (mode)]].''
'''Bonus Points''' are the amount of points awarded to a player due to the fact that they accomplished some feat. Most Bonuses award points, though some take them away.


==Super Smash Bros.==
'''Bonus points''' are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though can some revoke them.
__TOC__
==''Super Smash Bros.''==
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
| '''Name''' || '''Points Given''' || '''Requirement'''
| '''Name''' || '''Points Given''' || '''Requirement'''
|-
|-
| Acid Clear || 1,500 || Killed your opponent via the acid in [[Planet Zebes]].
| Acid Clear || 1,500 || [[Knock-out|Knocked out]] your opponent via the acid in [[Planet Zebes]].
|-
|-
| All Variations || 15,000 || Used every one of your character's moves at some point.
| All Variations || 15,000 || Used every one of your character's moves at some point.
|-
|-
| ARWING Clear || 4,000 || Killed your opponent via an [[Arwing]] in [[Sector Z]].
| ARWING Clear || 4,000 || Knocked out your opponent via an [[Arwing]] in [[Sector Z]].
|-
|-
| Bros. Calamity || 25,000 || Killed one of the [[Mario Bros.]] before the other took damage.
| Bros. Calamity || 25,000 || Knocked one of the [[Mario Bros.]] out before the other took damage.
|-
|-
| Booby Trap || 12,000 || Won the match with a [[Motion-sensor Bomb]].
| Booby Trap || 12,000 || Won the match with a [[Motion-sensor Bomb]].
Line 18: Line 19:
| Bumper Clear || 11,000 || Won the match using a [[Bumper]].
| Bumper Clear || 11,000 || Won the match using a [[Bumper]].
|-
|-
| Butterfly || 10,000 || Jumped whenever you touched the ground. (only in original Smash Bros.)
| Butterfly || 10,000 || Jumped whenever you touched the ground. This can only be obtained in ''[[Super Smash Bros.]]'', unlike all other bonuses which returned in ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[Classic Mode]].
|-
|-
| Cheap Shot || -99 || Overused a single move.
| Cheap Shot || -99 || Overused a single move.
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| DK Defender || 10,000 || Defeated [[Giant DK]] without your allies dying.
| DK Defender || 10,000 || Defeated [[Giant DK]] without your allies dying.
|-
|-
| DK Perfect || 50,000 || Defeated [[Giant DK]] without your allies taking damage.
| DK Perfect || 50,000 || Defeated Giant DK without your allies taking damage.
|-
|-
| Easy Clear || 140,000 || Cleared single-player mode on Easy difficulty.
| Easy Clear || 140,000 || Cleared [[1P Game]] on Easy difficulty.
|-
|-
| Fighter Stance || 100 || Ended the match in mid-[[Taunt]].
| Fighter Stance || 100 || Ended the match in mid-[[taunt]].
|-
|-
| Full Power || 5,000 || Ended the match with zero damage.
| Full Power || 5,000 || Ended the match with 0% [[Damage Percentage]].
|-
|-
| Good Friend || 8,000 || Your ally didn't die in the [[Mario Bros.]] fight.
| Good Friend || 8,000 || Your ally didn't die in the Mario Bros. fight.
|-
|-
| Hard Clear || 280,000 || Cleared single-player mode on Hard difficulty.
| Hard Clear || 280,000 || Cleared 1P Game on Hard difficulty.
|-
|-
| Hawk || 18,000 || Only used aerial attacks.
| Hawk || 18,000 || Only used [[aerial attack]]s.
|-
|-
| Heartthrob || 17,000 || Collected three Heart Containers in one match.
| Heartthrob || 17,000 || Collected three [[Heart Container]]s in one match.
|-
|-
| Heavy Damage || 28,000 || Won the match with over 200% damage.
| Heavy Damage || 28,000 || Cleared a stage with over 200% damage.
|-
|-
| Item Pitcher || 10,000 || Won the match by throwing an item.
| Item Pitcher || 10,000 || Cleared a stage by throwing an item.
|-
|-
| Item Strike || 20,000 || Only used items to attack.
| Item Strike || 20,000 || Only used [[item]]s to attack.
|-
|-
| Item Throw || 16,000 || Only threw items when attained (all types)
| Item Throw || 16,000 || Always threw items when attained.
|-
|-
| Jackpot || 3,330 || Ended the match with all digits of your damage being the same (damage cannot be single-digit).
| Jackpot || 3,330 || Cleared a stage with a Damage Percentage of over 10%, comprised of the same digits (for example, 11% or 111%).
|-
|-
| Judo Master || 5,000 || Only KO'd using throws.
| Judo Master || 5,000 || Only knocked out using [[throw]]s.
|-
|-
| Kirby Ranks || 25,000 || Defeated the [[Kirby team]] in the order in which they appear.
| Kirby Ranks || 25,000 || Defeated the [[Kirby Team]] in the order in which they appear.
|-
|-
| Last Second || 8,000 || Won the match with less than one second left.
| Last Second || 8,000 || Cleared a stage with less than one second left.
|-
|-
| Lucky 3 || 9,990 || Finished the match with 3:33 on the clock.
| Lucky 3 || 9,990 || Cleared a stage with 3:33 on the clock.
|-
|-
| Mew Catch || 15,000 || [[Mew]] was released from a Poké Ball.
| Mew Catch || 15,000 || [[Mew]] was released from a Poké Ball.
|-
|-
| Mystic || 7000 || The match ended while on the recovery platform.
| Mystic || 7000 || Cleared a stage while on the recovery platform.
|-
|-
| No Damage || 15,000 || Never took damage.
| No Damage || 15,000 || Cleared a stage without taking any damage.
|-
|-
| No Item || 1,000 || Never used an [[item]].
| No Item || 1,000 || Never used an [[item]].
|-
|-
| No Miss 1 || 5,000 || Didn't die in single-player mode's first level.
| No Miss ×1 || 5,000 || Never lost a stocked life in the first stage of 1P Game.
|-
|-
| No Miss 2 || 10,000 || Didn't die through single-player mode's second level.
| No Miss ×2 || 10,000 || Never lost a stocked life in the second stage of 1P Game.
|-
|-
| No Miss 3 || 15,000 || Didn't die through single-player mode's third level.
| No Miss ×3 || 15,000 || Never lost a stocked life in the third stage of 1P Game.
|-
|-
| No Miss 4 || 20,000 || Didn't die through single-player mode's fourth level.
| No Miss ×4 || 20,000 || Never lost a stocked life in the fourth stage of 1P Game.
|-
|-
| No Miss 5 || 25,000 || Didn't die through single-player mode's fifth level.
| No Miss ×5 || 25,000 || Never lost a stocked life in the fifth stage of 1P Game.
|-
|-
| No Miss 6 || 30,000 || Didn't die through single-player mode's sixth level.
| No Miss ×6 || 30,000 || Never lost a stocked life in the sixth stage of 1P Game.
|-
|-
| No Miss 7 || 35,000 || Didn't die through single-player mode's seventh level.
| No Miss ×7 || 35,000 || Never lost a stocked life in the seventh stage of 1P Game.
|-
|-
| No Miss 8 || 40,000 || Didn't die through single-player mode's eighth level.
| No Miss ×8 || 40,000 || Never lost a stocked life in the eighth stage of 1P Game.
|-
|-
| No Miss 9 || 45,000 || Didn't die through single-player mode's ninth level.
| No Miss ×9 || 45,000 || Never lost a stocked life in the ninth stage of 1P Game.
|-
|-
| No Miss 10 || 50,000 || Didn't die through single-player mode's tenth level.
| No Miss ×10 || 50,000 || Never lost a stocked life in the tenth stage of 1P Game.
|-
|-
| No Miss 11 || 55,000 || Didn't die through single-player mode's eleventh level.
| No Miss ×11 || 55,000 || Never lost a stocked life in the eleventh stage of 1P Game.
|-
|-
| No Miss Clear || 70,000 || Never died in single-player mode.
| No Miss Clear || 70,000 || Never lost a stocked life in 1P Game.
|-
|-
| Normal Clear || 210,000 || Cleared single-player mode on Normal difficulty.
| Normal Clear || 210,000 || Cleared 1P Game on Normal difficulty.
|-
|-
| Pacifist || 60,000 || Never hit your opponent.
| Pacifist || 60,000 || Never hit your opponent.
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| Perfect || 30,000 || Got every target in the [[Target Test]] or boarded every platform in [[Board the Platforms]].
| Perfect || 30,000 || Got every target in the [[Target Test]] or boarded every platform in [[Board the Platforms]].
|-
|-
| Pokémon Finish || 11,000 || Won the match via a Poké Ball Pokémon.
| Pokémon Finish || 11,000 || Cleared a stage via a [[Poké Ball]] Pokémon.
|-
|-
| Throw Down || 2000 || Won the match by using a [[throw]].
| Throw Down || 2000 || Cleared a stage by using a throw.
|-
|-
| Shooter || 12,000 || Used only projectiles.
| Shooter || 12,000 || Used only projectiles to attack.
|-
|-
| Shield Breaker || 8,000 || Broke your opponent's shield.
| Shield Breaker || 8,000 || Broke your opponent's shield.
|-
|-
| Single Move || 8,000 || Only one type of move ever hit your opponents.
| Single Move || 8,000 || Only used the same, one type of move to damage opponents.
|-
|-
| Smash Mania || 3,500 || Only KO'd using Smashes.
| Smash Mania || 3,500 || Only knocked out opponents using [[smash attack]]s.
|-
|-
| Smash-less || 5,000 || Never used a smash attack.
| Smash-less || 5,000 || Cleared a stage without using a smash attack.
|-
|-
| Special Move || 5,000 || All moves that hit an opponent were special moves.
| Special Move || 5,000 || Used only [[special move]]s to attack.
|-
|-
| Speedster || 10,000 || Won the match in under thirty seconds.
| Speedster || 10,000 || Cleared a stage in under thirty seconds.
|-
|-
| Speed Demon || 80,000 || Beat single-player mode in under eight minutes.
| Speed Demon || 80,000 || Cleared 1P Game in under eight minutes.
|-
|-
| Speed King || 40,000 || Beat single-player mode in under twenty minutes. This is not awarded if Speed Demon is earned.
| Speed King || 40,000 || Cleared 1P Game in under twenty minutes. This is not awarded if Speed Demon is earned.
|-
|-
| Star Clear || 12,000 || Finished the match while under the effect of a [[Starman]].
| Star Clear || 12,000 || Cleared a stage while under the effect of a [[Starman]].
|-
|-
| Star Finish || 10,000 || Won the match via a [[Star KO]].
| Star Finish || 10,000 || Cleared a stage via a [[Star KO]].
|-
|-
| Tornado Clear || 3,000 || Killed your opponent via the tornadoes in [[Hyrule Castle]]
| Tornado Clear || 3,000 || Knocked out your opponent via the tornadoes in [[Hyrule Castle]].
|-
|-
| Trickster || 11,000 || [[Star KO]]'d every member of a CPU Team.
| Trickster || 11,000 || Star KO'd every member of a [[team]].
|-
|-
| True Friend || 25,000 || Your ally wasn't hit in the [[Mario Bros.]] fight.
| True Friend || 25,000 || Your ally wasn't hit in the match against the Mario Bros.
|-
|-
| Vegetarian || 9,000 || Ate three Maxim Tomatoes in one match.
| Vegetarian || 9,000 || Ate three [[Maxim Tomato]]es in one match.
|-
|-
| Very Easy Clear || 70,000 || Cleared single-player mode on Very Easy difficulty.
| Very Easy Clear || 70,000 || Cleared 1P Game on Very Easy difficulty.
|-
|-
| Very Hard Clear || 350,000 || Cleared single-player mode on Very Hard difficulty.
| Very Hard Clear || 350,000 || Cleared 1P Game on Very Hard difficulty.
|-
|-
| Yoshi Rainbow || 50,000 || Killed the [[Yoshi Team]] in the order in which they appear.
| Yoshi Rainbow || 50,000 || Knocked out the [[Yoshi Team]] in the order in which they appear.
|}
|}


==Super Smash Bros. Melee==
==''Super Smash Bros. Melee''==
 
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
| '''Name''' || '''Points Given''' || '''Requirement'''
| '''Name''' || '''Points Given''' || '''Requirement'''
|-
|-
|150% Damage|| 1000 || Took 150% Damage
| 150% Damage || 1000 || Took 150% damage.
|-
|-
|200% Damage|| 3000||Took 200% Damage
| 200% Damage || 3000 || Took 200% damage.
|-
|-
|250% Damage|| 7000 || Took 250% Damage
| 250% Damage || 7000 || Took 250% damage.
|-
|-
|300% Damage|| 10000||Took 300% Damage
| 300% Damage || 10000 || Took 300% damage.
|-
|-
|350% Damage|| 15000 || Took 350% Damage
| 350% Damage || 15000 || Took 350% damage.
|-
|-
|All Aerial ||4000 || Used Only Standard Attacks
| All Aerial || 4000 || Only used [[Neutral A|standard attacks]] to attack.
|-
|-
|All Ground ||6000 || Used Only Ground Attacks
| All Ground || 6000 || Only used ground attacks to attack.
|-
|-
|All on One || 20000 || Used All attacks except final blows on one enemy
| All on One || 20000 || Used all attacks except final blows on one enemy.
|-
|-
|All Variations || 10000 || Used all attack except final blows on all enemies
| All Variations || 10000 || Used all attacks except final blows on all enemies.
|-
|-
|Backstabber || 2000 || High Percentage Attacks Dealt From Behind (70% or more)
| Backstabber || 2000 || Dealt a high damaging attacks of 70% or over, from behind an opponent.
|-
|-
|Berserker || 3500 || Used 60 attacks in one minute
| Berserker || 3500 || Used sixty attacks within one minute.
|-
|-
|Bird of Prey|| 4000 || Used only aerial attacks
| Bird of Prey || 4000 || Only used aerial attacks to attack.
|-
|-
|Brawler|| 2000 || Hit only with direct attacks
| Brawler || 2000 || Only used direct attacks to attack.
|-
|-
|Clean Sweep || 5000 || All attacks were low attacks
| Clean Sweep || 5000 || Only used low attacks to attack.
|-
|-
|Combo King ||2500|| Used many combos (average greater then 2.5)
| Combo King || 2500 || Used over three combos in a stage.
|-
|-
|Dedicated Specialist || 3100 || Used only one kind of special move
| Dedicated Specialist || 3100 || Only used the same, one type of special move to damage opponents.
|-
|-
|Exceptional Aim|| 4000 || Hit with most attacks
| Exceptional Aim || 4000 || Hit with most attacks.
|-
|-
|First Strike||500 || Delivered first attack of game
| First Strike ||500 || Delivered the first attack of the stage.
|-
|-
|Flying Meteor|| 4000 || Hit flying enemy with meteor attack
| Flying Meteor || 4000 || Hit flying enemy with meteor attack
|-
|-
|Heavy Damage ||20000 ||Took more then 400% Damage
| Heavy Damage || 20000 || Took over 400% damage.
|-
|-
|Juggler || 1500 || Struck a enemy many times while keeping them airborne
| Juggler || 1500 || Struck a enemy several times while keeping them airborne.
|-
|-
|Lethal Weapon ||7000 || Hit with a variety of attacks  
| Lethal Weapon || 7000 || Hit opponents using a variety of attacks.
|-
|-
|Meteor Clear || 3000 || Cleared Level with Meteor Attack
| Meteor Clear || 3000 || Cleared a stage with a [[Meteor Attack]].
|-
|-
|Meteor Master || 8000 || Every Meteor Attack KO an Opponent (Minimum of 2)
| Meteor Master || 8000 || Knocked out at least two opponents using Meteor Attacks.
|-
|-
|Meter Smash || 800 || KO'd a foe with a meteor smash
| Meter Smash || 800 || Knocked out a foe using a [[Meteor Smash]].
|-
|-
|Meteor Survivor || 2000 ||Successfully recovered from a Meteor Smash
| Meteor Survivor || 2000 || Successfully recovered from a Meteor Smash
|-
|-
|One-Two Punch || 1800 || Hit consecutively with all weak attacks.
| One-Two Punch || 1800 || Hit consecutively with all weak attacks.
|}
|}


==Super Smash Bros. Brawl==
==''Super Smash Bros. Brawl''==
''Brawl'' has no unique bonuses like those of the previous installments. Instead, [[Classic Mode]]'s points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
''[[Super Smash Bros. Brawl]]'' has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.


{| border="1" cellpadding="6" cellspacing="0"
{| border="1" cellpadding="6" cellspacing="0"
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| Used a Continue || -20,000 || Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.
| Used a Continue || -20,000 || Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.
|}
|}
{{stub}}


[[Category:Options]]
[[Category:Options]]

Revision as of 12:50, May 1, 2008

This article is about the point rewards themselves. For the mode that encompasses them, see Bonus (mode).

Bonus points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though can some revoke them.

Super Smash Bros.

Name Points Given Requirement
Acid Clear 1,500 Knocked out your opponent via the acid in Planet Zebes.
All Variations 15,000 Used every one of your character's moves at some point.
ARWING Clear 4,000 Knocked out your opponent via an Arwing in Sector Z.
Bros. Calamity 25,000 Knocked one of the Mario Bros. out before the other took damage.
Booby Trap 12,000 Won the match with a Motion-sensor Bomb.
Bumper Clear 11,000 Won the match using a Bumper.
Butterfly 10,000 Jumped whenever you touched the ground. This can only be obtained in Super Smash Bros., unlike all other bonuses which returned in Super Smash Bros. Melee's Classic Mode.
Cheap Shot -99 Overused a single move.
Comet Mystic 10,000 Finished the match while in the middle of being Star KO'd.
DK Defender 10,000 Defeated Giant DK without your allies dying.
DK Perfect 50,000 Defeated Giant DK without your allies taking damage.
Easy Clear 140,000 Cleared 1P Game on Easy difficulty.
Fighter Stance 100 Ended the match in mid-taunt.
Full Power 5,000 Ended the match with 0% Damage Percentage.
Good Friend 8,000 Your ally didn't die in the Mario Bros. fight.
Hard Clear 280,000 Cleared 1P Game on Hard difficulty.
Hawk 18,000 Only used aerial attacks.
Heartthrob 17,000 Collected three Heart Containers in one match.
Heavy Damage 28,000 Cleared a stage with over 200% damage.
Item Pitcher 10,000 Cleared a stage by throwing an item.
Item Strike 20,000 Only used items to attack.
Item Throw 16,000 Always threw items when attained.
Jackpot 3,330 Cleared a stage with a Damage Percentage of over 10%, comprised of the same digits (for example, 11% or 111%).
Judo Master 5,000 Only knocked out using throws.
Kirby Ranks 25,000 Defeated the Kirby Team in the order in which they appear.
Last Second 8,000 Cleared a stage with less than one second left.
Lucky 3 9,990 Cleared a stage with 3:33 on the clock.
Mew Catch 15,000 Mew was released from a Poké Ball.
Mystic 7000 Cleared a stage while on the recovery platform.
No Damage 15,000 Cleared a stage without taking any damage.
No Item 1,000 Never used an item.
No Miss ×1 5,000 Never lost a stocked life in the first stage of 1P Game.
No Miss ×2 10,000 Never lost a stocked life in the second stage of 1P Game.
No Miss ×3 15,000 Never lost a stocked life in the third stage of 1P Game.
No Miss ×4 20,000 Never lost a stocked life in the fourth stage of 1P Game.
No Miss ×5 25,000 Never lost a stocked life in the fifth stage of 1P Game.
No Miss ×6 30,000 Never lost a stocked life in the sixth stage of 1P Game.
No Miss ×7 35,000 Never lost a stocked life in the seventh stage of 1P Game.
No Miss ×8 40,000 Never lost a stocked life in the eighth stage of 1P Game.
No Miss ×9 45,000 Never lost a stocked life in the ninth stage of 1P Game.
No Miss ×10 50,000 Never lost a stocked life in the tenth stage of 1P Game.
No Miss ×11 55,000 Never lost a stocked life in the eleventh stage of 1P Game.
No Miss Clear 70,000 Never lost a stocked life in 1P Game.
Normal Clear 210,000 Cleared 1P Game on Normal difficulty.
Pacifist 60,000 Never hit your opponent.
Perfect 30,000 Got every target in the Target Test or boarded every platform in Board the Platforms.
Pokémon Finish 11,000 Cleared a stage via a Poké Ball Pokémon.
Throw Down 2000 Cleared a stage by using a throw.
Shooter 12,000 Used only projectiles to attack.
Shield Breaker 8,000 Broke your opponent's shield.
Single Move 8,000 Only used the same, one type of move to damage opponents.
Smash Mania 3,500 Only knocked out opponents using smash attacks.
Smash-less 5,000 Cleared a stage without using a smash attack.
Special Move 5,000 Used only special moves to attack.
Speedster 10,000 Cleared a stage in under thirty seconds.
Speed Demon 80,000 Cleared 1P Game in under eight minutes.
Speed King 40,000 Cleared 1P Game in under twenty minutes. This is not awarded if Speed Demon is earned.
Star Clear 12,000 Cleared a stage while under the effect of a Starman.
Star Finish 10,000 Cleared a stage via a Star KO.
Tornado Clear 3,000 Knocked out your opponent via the tornadoes in Hyrule Castle.
Trickster 11,000 Star KO'd every member of a team.
True Friend 25,000 Your ally wasn't hit in the match against the Mario Bros.
Vegetarian 9,000 Ate three Maxim Tomatoes in one match.
Very Easy Clear 70,000 Cleared 1P Game on Very Easy difficulty.
Very Hard Clear 350,000 Cleared 1P Game on Very Hard difficulty.
Yoshi Rainbow 50,000 Knocked out the Yoshi Team in the order in which they appear.

Super Smash Bros. Melee

Name Points Given Requirement
150% Damage 1000 Took 150% damage.
200% Damage 3000 Took 200% damage.
250% Damage 7000 Took 250% damage.
300% Damage 10000 Took 300% damage.
350% Damage 15000 Took 350% damage.
All Aerial 4000 Only used standard attacks to attack.
All Ground 6000 Only used ground attacks to attack.
All on One 20000 Used all attacks except final blows on one enemy.
All Variations 10000 Used all attacks except final blows on all enemies.
Backstabber 2000 Dealt a high damaging attacks of 70% or over, from behind an opponent.
Berserker 3500 Used sixty attacks within one minute.
Bird of Prey 4000 Only used aerial attacks to attack.
Brawler 2000 Only used direct attacks to attack.
Clean Sweep 5000 Only used low attacks to attack.
Combo King 2500 Used over three combos in a stage.
Dedicated Specialist 3100 Only used the same, one type of special move to damage opponents.
Exceptional Aim 4000 Hit with most attacks.
First Strike 500 Delivered the first attack of the stage.
Flying Meteor 4000 Hit flying enemy with meteor attack
Heavy Damage 20000 Took over 400% damage.
Juggler 1500 Struck a enemy several times while keeping them airborne.
Lethal Weapon 7000 Hit opponents using a variety of attacks.
Meteor Clear 3000 Cleared a stage with a Meteor Attack.
Meteor Master 8000 Knocked out at least two opponents using Meteor Attacks.
Meter Smash 800 Knocked out a foe using a Meteor Smash.
Meteor Survivor 2000 Successfully recovered from a Meteor Smash
One-Two Punch 1800 Hit consecutively with all weak attacks.

Super Smash Bros. Brawl

Super Smash Bros. Brawl has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.

Name Points Given Requirement
Cleared On Easy 10,000 Cleared Classic Mode or All-Star Mode on Easy difficulty.
Cleared On Hard 100,000 Cleared Classic Mode or All-Star Mode on Hard difficulty.
Cleared On Intense 500,000 Cleared Classic Mode or All-Star Mode on Intense difficulty.
Cleared On Normal 40,000 Cleared Classic Mode or All-Star Mode on Normal difficulty.
Cleared On Very Hard 250,000 Cleared Classic Mode or All-Star Mode on Very Hard difficulty.
Cleared Without Losing a Life 10,000 Never lost a stocked life in Classic Mode or All-Star Mode.
Damage 100x Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
Perfect! Level 1 1,000 Got every target in Target Smash!! Level 1.
Perfect! Level 2 8,000 Got every target in Target Smash!! Level 2.
Perfect! Level 3 20,000 Got every target in Target Smash!! Level 3.
Perfect! Level 4 50,000 Got every target in Target Smash!! Level 4.
Perfect! Level 5 100,000 Got every target in Target Smash!! Level 5.
Time Remaining 30,000 - 100x Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues.
Used a Continue -20,000 Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.