Luigi (SSB4)/Down smash: Difference between revisions
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:LuigiDSmash.gif|thumb|270px|Hitbox visualization showing Luigi's down smash.]] | |||
==Overview== | |||
Two sweeping kicks. It's {{SSB4|Luigi}}'s fastest [[smash attack]], coming out at frame 6. It has a [[sweetspot]] on Luigi's thighs and a [[sourspot]] on Luigi's feet. Down smash is used to cover rolls, punish whiffs with a fast move, stage spike recovering opponents and kill (with the second hit). The second hit is stronger than the first. Both hits send up and behind Luigi. Its startup is also allows Luigi to avoid high-hitting moves thanks to him crouching down. | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{change|Hit 2 angle (70° → 60°).}} | |||
*{{buff|Hit 2 knockback scaling (80 → 100).}} | |||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | |||
*{{buff|Knockback scaling (80 (hit 1)/100 (hit 2) → 85/104).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
| | |damage={{ChargedSmashDmgSSB4|14}} | ||
| | |||
|angle=120 | |angle=120 | ||
|bk=40 | |bk=40 | ||
Line 14: | Line 24: | ||
|r=4.5 | |r=4.5 | ||
|bn=0 | |bn=0 | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=11.0 | |zpos=11.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 25: | Line 32: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
| | |damage={{ChargedSmashDmgSSB4|15}} | ||
| | |||
|angle=120 | |angle=120 | ||
|bk=40 | |bk=40 | ||
Line 33: | Line 39: | ||
|r=4.0 | |r=4.0 | ||
|bn=0 | |bn=0 | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=6.8 | |zpos=6.8 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 45: | Line 48: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
| | |damage={{ChargedSmashDmgSSB4|14}} | ||
| | |||
|angle=60 | |angle=60 | ||
|bk=40 | |bk=40 | ||
Line 53: | Line 55: | ||
|r=4.0 | |r=4.0 | ||
|bn=0 | |bn=0 | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=-10.0 | |zpos=-10.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 64: | Line 63: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
| | |damage={{ChargedSmashDmgSSB4|15}} | ||
| | |||
|angle=60 | |angle=60 | ||
|bk=40 | |bk=40 | ||
Line 72: | Line 70: | ||
|r=4.0 | |r=4.0 | ||
|bn=0 | |bn=0 | ||
|ypos=3.6 | |ypos=3.6 | ||
|zpos=-6.0 | |zpos=-6.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 83: | Line 78: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|2-3 | |||
|- | |||
!Hitboxes | |||
|6-7, 14-15 | |||
|- | |||
!Animation length | |||
|37 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavLuigi|g=SSB4}} | {{MvSubNavLuigi|g=SSB4}} | ||
[[Category:Luigi (SSB4)]] | |||
[[Category:Down smashes (SSB4)]] |
Latest revision as of 04:26, November 22, 2023
Overview[edit]
Two sweeping kicks. It's Luigi's fastest smash attack, coming out at frame 6. It has a sweetspot on Luigi's thighs and a sourspot on Luigi's feet. Down smash is used to cover rolls, punish whiffs with a fast move, stage spike recovering opponents and kill (with the second hit). The second hit is stronger than the first. Both hits send up and behind Luigi. Its startup is also allows Luigi to avoid high-hitting moves thanks to him crouching down.
Update history[edit]
1.0.4/ 1.0.1
- Hit 2 angle (70° → 60°).
- Hit 2 knockback scaling (80 → 100).
- Knockback scaling (80 (hit 1)/100 (hit 2) → 85/104).
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hitboxes | 6-7, 14-15 |
Animation length | 37 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|