Captain Falcon (SSBU)/Edge attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconLedgeAttackSSBU.gif|thumb| | [[File:CaptainFalconLedgeAttackSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's ledge attack.]] | ||
==Overview== | ==Overview== | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 30: | Line 31: | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-24 | |1-24 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-19 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-12 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 46: | Line 54: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=2}} | !Hitboxes {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=24}}{{FrameStrip|t=Vulnerable|c=33}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=38}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | !3rd grab {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category: | [[Category:Edge attacks (SSBU)]] |
Latest revision as of 10:25, May 26, 2022
Overview[edit]
Pulls himself up from the ledge and kicks with his right leg. Useful when using against opponents near the ledge. The move deals 10% when connected.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-24 |
---|---|
Intangibility (2nd grab) | 1-19 |
Intangibility (3rd grab) | 1-12 |
Hitbox | 22-24 |
Interruptible | 56 |
Animation length | 57 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|