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Dr. Mario (SSBU)/Floor attack (trip): Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Dr.MarioTripAttackSSBU.gif|thumb|450px|Hitbox visualization showing Dr. Mario's getup attack when tripped.]]
[[File:Dr.MarioTripAttackSSBU.gif|thumb|300px|Hitbox visualization showing Dr. Mario's getup attack when tripped.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.3%
|damage={{rollover|4.3%|5.0568% with Dr. Mario's damage multiplier|y}}
|sd=8.0
|sd=8.0
|angle=361
|angle=361
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.3%
|damage={{rollover|4.3%|5.0568% with Dr. Mario's damage multiplier|y}}
|sd=8.0
|sd=8.0
|angle=361
|angle=361
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableRowNote|The damage values are untouched's before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}


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{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 13:17, June 21, 2022

Hitbox visualization showing Dr. Mario's getup attack when tripped.
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OverviewEdit

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.3% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 -10.0 to -4.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 4.3% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 10.0 to 4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 53
                                                                                                         
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible