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Bowser (SSBU)/Forward smash: Difference between revisions

(i would avoid trying to rank moves by how "strong" they are unless the appropriate data and context is provided (like what metrics are used to define how strong a move is, and if it is relevant to include on this page).)
 
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[[File:BowserFSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's forward smash.]]
[[File:BowserFSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's forward smash.]]
==Overview==
==Overview==
Performs a powerful dropkick. It’s famous for its high [[damage]] output and very high [[knockback]]. When charged, it is able to nearly break a full shield. Grants 10% damaged-based [[armor]] on frames 17-21, and the clean hitboxes makes his feet [[invincible]] right when attacking. It’s currently tied with {{SSBU|Ganondorf}}'s forward smash as the second strongest forward smash in the game. However, it can be [[Punishment|punishable]] if it misses or shielded.
Performs a powerful dropkick. It’s notable for its high [[damage]] output and very high [[knockback]]. When charged, it is able to nearly break a full shield. Grants 10% damaged-based [[armor]] on frames 17-21, and [[invincible|invincibility]] on the feet slightly before it's about to hit, up until later into the move. Its high endlag make it very [[Punishment|punishable]] if it misses or hits a shield.


==Hitboxes==
==Hitboxes==

Latest revision as of 07:26, December 14, 2023

Hitbox visualization showing Bowser's forward smash.

OverviewEdit

Performs a powerful dropkick. It’s notable for its high damage output and very high knockback. When charged, it is able to nearly break a full shield. Grants 10% damaged-based armor on frames 17-21, and invincibility on the feet slightly before it's about to hit, up until later into the move. Its high endlag make it very punishable if it misses or hits a shield.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 23.0% 0   Forward 25 98 0   7.0 hip -10.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 20.0% 0   Forward 25 98 0   5.5 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 17.0% 0   Forward 10 103 0   6.0 hip -9.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Forward 10 103 0   5.0 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The damage-based armor has a threshold of 10%.

Charges between 3-4
Damage-based armor 17-21
Feet invincible 20-25
Clean hit 22-23
Late hit 24-27
Interruptible 70
Animation length 87
Hitboxes                                                                                                                                                                               
Body                                                                                                                                                                               
Feet                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Armour
 
Interruptible