Captain Falcon (SSB)/Back throw: Difference between revisions

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===Overview===
==Overview==
Falcon's back throw is one of his most notable kill moves, killing characters like pikachu at around 100%. It can make the MU against light characters such as kirby much better if utilized. It can lead into edgegaurds.
He kicks the opponent back, causing 16%. This throw has much more [[knockback]] than his [[Captain Falcon (SSB)/Forward throw|forward throw]] but is generally not used for combos. The most common use is to [[edgeguard]] after a quick ledge snap, especially to {{SSB|Yoshi}} and {{SSB|Pikachu}} at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free [[Captain Falcon (SSB)/Up smash|up smash]].
 
{{competitive expertise}}
 
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=700
|r=70
|bn=25
|bn=25
|effect=Normal
|effect=Normal

Latest revision as of 19:11, February 6, 2021

OverviewEdit

He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw but is generally not used for combos. The most common use is to edgeguard after a quick ledge snap, especially to Yoshi and Pikachu at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free up smash.

Throw and Hitbox DataEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hitbox
0 0 10% 0   30 80 0 100 26 200 0 0           Kick
1 0 10% 0   30 80 0 70 25 0 0 0           Kick
Bone Damage Angle BK KS FKV Effect
Throw 16%   100 50 0  
Release 6%   0 100 0  

TimingEdit

Invincibility 4-19
Hitbox 12-19
Throw Release 20
Animation length 43
                                                                                     
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point