SSB4 Icon.png

Bowser (SSB4)/Up special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Not sure if this needs touching up, so I'll leave the competitive expertise thing on here.)
Line 7: Line 7:


==Hitboxes==
==Hitboxes==
Ground looping hit rehits every 5 frames.
===Ground===
===Ground===
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7 (frames 6-38)|44}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 28: Line 24:
|zpos=0.0
|zpos=0.0
|effect=Slash
|effect=Slash
|type=Spin
|trip=0
|ff=1
|sdi=0.8
|sdi=0.8
|trip=0
|clang=1
|rebound=1
|sd=0
|slvl=L
|sfx=Slash
|sfx=Slash
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=5
|i32=0
|i33=0
|i34=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40=
|xstretch=0.0
|ystretch=5.0
|zstretch=0.0
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 48: Line 71:
|zpos=-6.0
|zpos=-6.0
|effect=Slash
|effect=Slash
|type=Spin
|trip=0
|ff=1
|sdi=0.8
|sdi=0.8
|trip=0
|clang=1
|rebound=1
|sd=0
|slvl=L
|sfx=Slash
|sfx=Slash
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=5
|i32=0
|i33=0
|i34=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40=
|xstretch=0.0
|ystretch=3.5
|zstretch=-7.0
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 68: Line 118:
|zpos=6.0
|zpos=6.0
|effect=Slash
|effect=Slash
|type=Spin
|trip=0
|ff=1
|sdi=0.8
|sdi=0.8
|trip=0
|clang=1
|rebound=1
|sd=0
|slvl=L
|sfx=Slash
|sfx=Slash
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=5
|i32=0
|i33=0
|i34=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40=
|xstretch=0.0
|ystretch=3.5
|zstretch=7.0
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit (frame 39)|44}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 89: Line 166:
|zpos=-4.0
|zpos=-4.0
|effect=Slash
|effect=Slash
|type=Spin
|sdi=1.0
|trip=0
|trip=0
|ff=1
|sdi=1
|clang=1
|rebound=1
|sd=0
|slvl=L
|sfx=Slash
|sfx=Slash
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|i32=0
|i33=0
|i34=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40=0
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 109: Line 210:
|zpos=8.0
|zpos=8.0
|effect=Slash
|effect=Slash
|type=Spin
|sdi=1.0
|trip=0
|trip=0
|ff=1
|sdi=1
|clang=1
|rebound=1
|sd=0
|slvl=L
|sfx=Slash
|sfx=Slash
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|i32=0
|i33=0
|i34=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40=0
}}
}}
|}
|}
Line 132: Line 257:
|r=7.0
|r=7.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0<br>{{rollover|0.0|X2|y}}
|ypos=4.5
|ypos=4.5<br>{{rollover|4.5|Y2|y}}
|zpos=3.0
|zpos=3.0<br>{{rollover|-3.0|Z2|y}}
|type=Spin
|effect=Normal
|sdi=1.0
|trip=0
|trip=0
|ff=1
|sdi=1
|clang=1
|rebound=1
|sd=3
|slvl=L
|sfx=Kick
|sfx=Kick
|slvl=L
|g=1
|a=1
|direct=1
|type=Spin
}}
}}
{{HitboxTableTitle|Hits 2-6 (loop)|42}}
{{HitboxTableTitle|Hits 2-6 (loop)|42}}
Line 152: Line 285:
|r=6.0
|r=6.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0<br>{{rollover|0.0|X2|y}}
|ypos=4.5
|ypos=4.5<br>{{rollover|4.5|Y2|y}}
|zpos=3.0
|zpos=3.0<br>{{rollover|-3.0|Z2|y}}
|effect=Slash
|effect=Slash
|type=Spin
|sdi=1.0
|trip=0
|trip=0
|ff=1
|sdi=1
|clang=1
|rebound=1
|sd=0
|slvl=S
|sfx=Slash
|sfx=Slash
|slvl=S
|g=1
|a=1
|direct=1
|type=Spin
}}
}}
{{HitboxTableTitle|Hits 7-11 (loop)|42}}
{{HitboxTableTitle|Hits 7-11 (loop)|42}}
Line 173: Line 313:
|r=5.0
|r=5.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0<br>{{rollover|0.0|X2|y}}
|ypos=4.5
|ypos=4.5<br>{{rollover|4.5|Y2|y}}
|zpos=3.0
|zpos=3.0<br>{{rollover|-3.0|Z2|y}}
|effect=Slash
|effect=Slash
|type=Spin
|sdi=1.0
|trip=0
|trip=0
|ff=1
|sdi=1
|clang=1
|rebound=1
|sd=0
|slvl=S
|sfx=Slash
|sfx=Slash
|slvl=S
|g=1
|a=1
|direct=1
|type=Spin
}}
}}
|}
|}


{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}

Revision as of 15:21, July 7, 2017

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Bowser's up special in SSB4 is Whirling Fortress. When this move is used, Bowser tucks into his shell and travels upwards a moderate distance before he slows his ascent and goes into a helpless state. Mashing the special button towards the beginning of the move decreases the vertical distance travelled, while mashing the special button towards the end of the move increases the distance travelled. When used from the ground, Bowser will not travel upwards, but instead spins on the ground, sliding in the direction the player inputs. When used in the air, the move's first hit launches players, while the following hits do not. On the ground, only the last hit will launch players. This move is often Bowser's most frequently used out of shield option, as it comes out on frame 6 and can carry Bowser away from the enemy if needed.

Hitboxes

Ground

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-7 (frames 6-38)
0 0 5 1% 0 AngleIcon180.png Standard 0 100 50 2.5 0 0.0 7.0 0.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 5.0 0.0
1 0 5 1% 0 AngleIcon180.png Standard 0 100 70 2.5 0 0.0 10.5 -6.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 3.5 -7.0
2 0 5 1% 0 AngleIcon180.png Standard 0 100 70 2.5 0 0.0 10.5 6.0 0.8x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 3.5 7.0
Final hit (frame 39)
0 0 0 4% 0 AngleIcon60.png Standard 70 150 0 8.0 0 0.0 7.6 -4.0 1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4% 0 AngleIcon60.png Standard 70 150 0 8.0 0 0.0 7.6 8.0 1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 3 AngleIcon80.png 80 60 0 7.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hits 2-6 (loop)
0 0 3% 0 AngleIcon84.png 50 20 0 6.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hits 7-11 (loop)
0 0 2% 0 AngleIcon84.png 50 20 0 5.0 0 0.0
0.0
4.5
4.5
3.0
-3.0
1x 1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png