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Wizard's Foot: Difference between revisions

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{{image|Aerial variant in SSB4}}
{{Infobox Special Move
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Revision as of 19:22, April 29, 2015

Wizard's Foot
Wizard's Foot
Ganondorf attacks Robin and Marth with Wizard's Foot.
User Ganondorf
Universe The Legend of Zelda
Ganondorf is at his quickest when he uses the Wizard's Foot...
—Ganondorf's trophy description in Melee

Wizard's Foot (烈鬼脚, Violent Demon Leg) (commonly called the Wizkick, Warlock Kick, Ganon Kick, or similar variations) is Ganondorf's down special move. Ganondorf rushes forward or downward with his leg extended, dealing damage and relatively high knockback. It is functionally similar to Captain Falcon's Falcon Kick, but using darkness instead of flame.

Overview

When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a large area with decent start-up and powerful horizontal knockback, but slows down when it collides into something. In the air, he will do a slanted vertical kick that spikes in Super Smash Bros. Melee during all hitboxes and meteor smashes in Super Smash Bros. Brawl only during the initial hitbox, giving it edge-guarding potential. When the aerial version collides with the ground, a small shockwave is formed which slightly knocks up nearby opponents, but is also very laggy and can be punished.

In Brawl, the grounded version was weakened significantly, going from a powerful horizontal killer that could KO reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Small characters like Kirby or Pikachu can now also crouch under it, as its hitbox is surprisingly tiny. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edge-guard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents and can easily KO opponents high up in the air and also serves as a great anti-juggle tool.

Being a cloned move of Falcon Kick, Ganondorf will regain his midair jump after using this move in the air in Melee, aiding his horizontal recovery, but it doesn't restore this "second jump" in Brawl. The loss of the ability for it to restore Ganondorf's midair jump also made it much riskier to use for edge-guarding, as unless Ganondorf uses the Wizard's Foot when edge-guarding with perfect timing, he will fail to recover. The fact that it is now a meteor smash in Brawl also reduces its practicality as an edge-guard, especially when Ganondorf has his down aerial to meteor smash with, which is much stronger than - and not nearly as risky as - the Wizard's Foot. Though with two spikes he can use his down aerial repeatedly until the opponent is at KO percent of the spike and spiking them with the fresh Wizard's Foot. The meteor smash hitbox still produces a diagonal trajectory as it did in Melee, which allows it to meteor smash opponents that are above the stage provided they are close enough to the edge.

Wizard's Foot facilitates the use of the Flight of Ganon technique, but it is not a necessary step and performing it this way requires that Ganondorf be at the edge of a platform before he does the Wizard's Foot.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Wizard's Dropkick: The kick moves at a 45 degree angle downward, and Ganondorf jumps to use it in the air when used on the ground, allowing him to vault over projectiles and is much safer as an edge-guard. Significantly improves Ganondorf's horizontal recovery as it does not cause helpless unlike Flame Choke, but deals less damage and lacks a meteor effect. The grounded version does not collide with the ground. The kick's darkness is a dark blue color instead of a dark violet one.
  2. Wizard's Assault: A faster kick that travels through foes and knocks opponents behind Ganondorf. In the air, the kick goes straight down. Travels farther, but has more start-up lag and does less damage.

Origin

This attack appears to be unique to Smash Bros., similar to how Ganondorf is a clone of Captain Falcon and Falcon Kick is unique to Smash Bros. as well.

Trivia

  • In Brawl, when he hits a wall with Wizard's Foot he flies backwards, as opposed to Captain Falcon who backflips.
  • If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's Bananas, without activating them.
  • Ganondorf will move a little towards the direction of the move before the hitbox shows.
  • If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a self-destruct in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as The Forest.
  • The animation used when Ganondorf bounces off a wall by using this move is the same as the animation used when releasing an opponent from the Dark Dive.

Gallery