Mario (SSB4)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(As much technical data as I could find) |
(Navigation) |
||
Line 24: | Line 24: | ||
==References== | ==References== | ||
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] | [http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] | ||
{{MvSubNavMario|g=SSB4}} |
Revision as of 19:59, April 7, 2015
The first hit of Mario's neutral attack is a simple punch from Mario's arm further from the camera. It does 2.5% damage and very little knockback.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 2 | 2 | 6 |
Hitbox Properties
Hitbox ID | Location | Damage | Angle | Knockback Growth | Weight-based Knockback | Base Knockback | Radius | Z offset | Y offset | X offset | Effect | Odds of Causing Tripping | Hitlag Multiplier | SDI Multiplier | Shield Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Hand | 2.5% | Sakurai angle | 100 | 15 | 0 | 3 | 1.2 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
1 | Unknown | 2.5% | Sakurai angle | 100 | 10 | 0 | 1.5 | 0 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
2 | Arm | 2.5% | 80° | 100 | 15 | 0 | 4 | 3.3 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
References
|