Event 22: Super Mario 128: Difference between revisions
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'''Super Mario 128''' is the 22nd [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other. | '''Super Mario 128''' is the 22nd [[event match]] of 51 in the game, ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other. | ||
==Trivia== | ==Trivia== |
Revision as of 16:38, February 26, 2013
Event 22 Super Mario 128 | |
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Official description | Battle 128 tiny Marios in a wild endurance match! |
Character(s) used | Choose (1 stock) |
Opponent(s) | Tiny Mario x128 (1 stock) |
Stage(s) | Mushroom Kingdom II |
Music | Mushroom Kingdom II |
Availability | Unlockable |
Super Mario 128 is the 22nd event match of 51 in the game, Super Smash Bros. Melee. The player must KO a total of 128 tiny Marios in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
Trivia
- The name of this event match is a reference to a GameCube tech demo, part of which involved 128 Marios interacting with each other and the mini-world. The tech demo was originally intended as a sequel to Super Mario 64 but evolved into various games such as Pikmin and Super Mario Galaxy.