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Mario (SSBB)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Mario forward tilt hitbox visualizations
|-
!↗
|[[File:MarioFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:MarioFTiltSSBB.gif|300px]]
|-
!↘
|[[File:MarioFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]]
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s.
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other [[forward tilt]]s.


===Post hit data===
===Post hit data===
Line 16: Line 28:
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up, angled side|24}}
{{HitboxTableTitle|Angled up / angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 28: Line 39:
|bn=17
|bn=17
|ypos=216000
|ypos=216000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 46: Line 51:
|bn=16
|bn=16
|ypos=72000
|ypos=72000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%
Line 65: Line 64:
|ypos=72000
|ypos=72000
|zpos=-120000
|zpos=-120000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 84: Line 77:
|bn=17
|bn=17
|ypos=216000
|ypos=216000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 102: Line 89:
|bn=16
|bn=16
|ypos=72000
|ypos=72000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%
Line 121: Line 102:
|ypos=72000
|ypos=72000
|zpos=-120000
|zpos=-120000
|type=Foot
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
Line 149: Line 125:
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Gallery==
{{MvSubNavMario|g=SSBB}}
<center>
<gallery>
File:MarioSSBBFTilt(angledup).png|Hitbox of the move when angled up.
File:MarioSSBBFTilt(angleddown).png|Hitbox of the move when angled down.
</gallery>
</center>


[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]
[[Category:Forward tilts (SSBB)]]
[[Category:Forward tilts (SSBB)]]

Latest revision as of 21:24, May 21, 2024

Mario forward tilt hitbox visualizations
MarioFTiltUpSSBB.gif
MarioFTiltSSBB.gif
MarioFTiltDownSSBB.gif

Overview[edit]

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit data[edit]

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0 Sakurai angle 8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 8% 0 Sakurai angle 13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 5-7
Interruptible 25
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible