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Ice Climbers (SSBU)/Back aerial: Difference between revisions

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(→‎Overview: Stuff about Icies' bair. This move is so cracked! Will elaborate more later on...)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Each of the duo whips around, flicking their mallet outward. The attack boasts high speed and minimal landing lag, almost as low as an autocancel, with decent range, activity, and ending lag to boot. Due to the lack of landing delay and its above-average shieldstun, it's insanely safe, leaving absolutely no opening after being blocked. On top of being so safe, it's remarkably strong, dealing boatloads of damage and taking stocks at around 110%.
The aforementioned frame data allows back air to start combos in spite of its great power. A landing back aerial can lead to a simple tilt to great effect, a smash attack to send opponents offstage, or a dash attack, stacking on half a stock's worth of damage with the combos that follow. It can additionally be used as a powerful finisher after landing an up tilt or down throw at a variety of percentages, even those high enough to kill.
Upon isolation, the lead climber's back aerial retains most of the excellent traits of its dual form, just less so than before. As such, it's able to serve a solo climber
quite well, only now less damaging and punishable by a handful of out of shield options.
Overall, the Ice Climbers' back aerial is at worst, a premium kill move with a combination of speed, range, and safety that many fighters can't replicate; and is head and shoulders above the rest in its prime.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 23:16, May 18, 2024

Hitbox visualization showing Popo's back aerial.
Hitbox visualization showing Nana's back aerial.
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Overview

Each of the duo whips around, flicking their mallet outward. The attack boasts high speed and minimal landing lag, almost as low as an autocancel, with decent range, activity, and ending lag to boot. Due to the lack of landing delay and its above-average shieldstun, it's insanely safe, leaving absolutely no opening after being blocked. On top of being so safe, it's remarkably strong, dealing boatloads of damage and taking stocks at around 110%.

The aforementioned frame data allows back air to start combos in spite of its great power. A landing back aerial can lead to a simple tilt to great effect, a smash attack to send opponents offstage, or a dash attack, stacking on half a stock's worth of damage with the combos that follow. It can additionally be used as a powerful finisher after landing an up tilt or down throw at a variety of percentages, even those high enough to kill.

Upon isolation, the lead climber's back aerial retains most of the excellent traits of its dual form, just less so than before. As such, it's able to serve a solo climber quite well, only now less damaging and punishable by a handful of out of shield options.

Overall, the Ice Climbers' back aerial is at worst, a premium kill move with a combination of speed, range, and safety that many fighters can't replicate; and is head and shoulders above the rest in its prime.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Leader
0 0 0 10.0% 0 Sakurai angle Backward 25 115 0 HitboxTableIcon(False).png 3.0 havel 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 Sakurai angle Backward 25 115 0 HitboxTableIcon(False).png 3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 Sakurai angle Backward 25 115 0 HitboxTableIcon(False).png 4.0 havel 0.0 7.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Partner
0 0 0 7.5% 0 Sakurai angle Backward 25 138 0 HitboxTableIcon(False).png 3.0 havel 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.5% 0 Sakurai angle Backward 25 138 0 HitboxTableIcon(False).png 3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7.5% 0 Sakurai angle Backward 25 138 0 HitboxTableIcon(False).png 4.0 havel 0.0 7.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Initial autocancel 1-7
Hitboxes 8-11
Ending autocancel 19-
Interruptible 36
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Interruptible 8
Animation length 11
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible