Ice Climbers (SSBU)/Up smash: Difference between revisions
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(→Overview: Stuff about Icies' up-smash. Will elaborate more later on...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Each of the duo performs an outward overhead mallet swing. While it would normally be too slow to be much good as an out of shield option, this problem is lessened for the Ice Climbers, specifically, since the additional lag that comes from hitting two different shields can keep the opponent stuck in place longer than usual, which buys the climbers some extra time to punish. What's more, it hits pretty hard, and covers them on all sides, so it can be made a very respectable out of shield option in situations where the unimpressive speed has been rendered a nonissue. | |||
==Hitboxes== | ==Hitboxes== | ||
===Leader=== | ===Leader=== |
Revision as of 14:14, May 11, 2024
Overview
Each of the duo performs an outward overhead mallet swing. While it would normally be too slow to be much good as an out of shield option, this problem is lessened for the Ice Climbers, specifically, since the additional lag that comes from hitting two different shields can keep the opponent stuck in place longer than usual, which buys the climbers some extra time to punish. What's more, it hits pretty hard, and covers them on all sides, so it can be made a very respectable out of shield option in situations where the unimpressive speed has been rendered a nonissue.
Hitboxes
Leader
Partner
The hitboxes with a "top" bone have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
Timing
Charges between | 7-8 |
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Leader | 12-17 |
Partner (early, mid, late, latest) | 12, 13-14, 15, 16-17 |
Interruptible | 50 |
Animation length | 61 |
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Partner | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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