Link (SSB4)/Down aerial: Difference between revisions
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:LinkDAir.gif|thumb|270px|Hitbox visualization showing Link's down aerial.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | |||
*{{buff|Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from [[tech]]ing the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.}} | |||
**{{nerf|However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.}} | |||
*{{change|Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.}} | |||
*{{nerf|Early hit hitlag (1x → 1.2x).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean hit|42}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 22: | Line 31: | ||
|effect=Stab | |effect=Stab | ||
|type=Sword | |type=Sword | ||
| | |ff=1.2 | ||
|trip=0 | |||
|sfx=Slash | |||
|slvl=L | |||
|g=f | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=15% | |||
|angle=55 | |||
|bk=25 | |||
|ks=40 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=1.5 | |||
|ypos=2.8 | |||
|zpos=0.5 | |||
|effect=Stab | |||
|type=Sword | |||
|ff=1.2 | |||
|trip=0 | |trip=0 | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|a=f | |||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
Line 39: | Line 70: | ||
|bn=0 | |bn=0 | ||
|xpos=1.0 | |xpos=1.0 | ||
|ypos=2.0 | |ypos=2.0 to 3.5 | ||
|zpos=-0.5 | |zpos=-0.5 | ||
|effect=Stab | |effect=Stab | ||
Line 50: | Line 81: | ||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-9 | |||
|- | |||
!Clean hit | |||
|14-19 | |||
|- | |||
!Late hit | |||
|20-64 | |||
|- | |||
!Ending autocancel | |||
|65- | |||
|- | |||
!Interruptible | |||
|80 | |||
|- | |||
!Animation length | |||
|89 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=45|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=9}}{{FrameStrip|t=Blank|c=55}}{{FrameStrip|t=Autocancel|c=25}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|32 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=32}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavLink|g=SSB4}} | {{MvSubNavLink|g=SSB4}} | ||
[[Category:Link (SSB4)]] | [[Category:Link (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] |
Latest revision as of 11:39, May 9, 2024
Overview[edit]
Update history[edit]
- Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from teching the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.
- However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.
- Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.
- Early hit hitlag (1x → 1.2x).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-9 |
---|---|
Clean hit | 14-19 |
Late hit | 20-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 89 |
Landing lag[edit]
Animation length | 32 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|