Castlevania (universe)/Elements appearing in the Super Smash Bros. series: Difference between revisions

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The following content are media from the {{uv|Castlevania}} universe that appeared throughout the {{uv|Super Smash Bros.}} franchise. The latest game represented in this universe is ''{{s|wikipedia|Castlevania: Grimoire of Souls}}'', released on September 20, 2019.
The following content are media from the {{uv|Castlevania}} universe that appeared throughout the {{uv|Super Smash Bros.}} franchise. The latest game represented in this universe is ''{{iw|wikipedia|Castlevania: Grimoire of Souls}}'', released on September 20, 2019.


==Games with elements appearing in the ''Super Smash Bros.'' series==
==''{{iw|wikipedia|Castlevania|1986 video game}}''==
===''{{iw|wikipedia|Castlevania|1986 video game}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} [[Simon Belmont]] debuts in this game as the main playable character.
**{{GameIcon|SSBU}} [[Simon Belmont]] debuts in this game as the main playable character.
Line 13: Line 12:
*Boss:
*Boss:
**{{GameIcon|SSBU}} [[Dracula]] first appears in this game as the final boss.
**{{GameIcon|SSBU}} [[Dracula]] first appears in this game as the final boss.
*World of Light:
**{{GameIcon|SSBU}} Dracula's Hellfire attack originates here.
**{{GameIcon|SSBU}} The entirety of Dracula's Castle is inspired by its original design from this game.
*Item:
*Items:
**{{GameIcon|SSBU}} [[Death's Scythe]] is first wielded by Death in this game.
**{{GameIcon|SSBU}} [[Death's Scythe]] is first wielded by Death in this game.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
**{{GameIcon|SSBU}} Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Vampire Killer}}'''": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}'''": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Vampire Killer}}'''": Simon's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the first stage theme from this game. Heard in Simon's character trailer.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'''": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'''": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Out of Time}}'''": The theme of the Clock Tower stage, the final level of the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Out of Time}}'''": The theme of the Clock Tower stage, the final level of the game.
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of both the final stage theme from ''Haunted Castle'' and "Heart of Fire" from fifth level of the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of both the final stage theme from ''Haunted Castle'' and "Heart of Fire" from fifth level of the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''[[Victory theme#Castlevania Victory Theme|Victory! Castlevania Series]]'''": A remix of the stage clear theme from the game.
**{{GameIcon|SSBU}} "'''[[Victory theme#Castlevania Victory Theme|Victory! Castlevania Series]]'''": A remix of the stage clear theme from the game.
*Misc:
**{{GameIcon|SSBU}} The entirety of the {{b|Dracula's Castle|World of Light}} sub-area from [[World of Light]] is inspired by its original design from this game.


===''{{s|wikipedia|Castlevania II: Simon's Quest}}''===
==''{{iw|wikipedia|Castlevania II: Simon's Quest}}''==
*Stage elements:
*Stage elements:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Carmilla Carmilla] and [https://castlevania.fandom.com/wiki/Werewolf Werewolf] debut in this game as enemies
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Carmilla Carmilla] and [https://castlevania.fandom.com/wiki/Werewolf Werewolf] debut in this game as enemies
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dwelling of Doom}}'''": The theme played inside mansions, sourced from the Famicom Disk System version of the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dwelling of Doom}}'''": The theme played inside mansions, sourced from the Famicom Disk System version of the game.


===''{{iw|wikipedia|Haunted Castle|video game}}''===
==''{{iw|wikipedia|Haunted Castle|video game}}''==
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Cross Your Heart}}'''": A remix of the theme of the first stage of the game, an arcade remake of the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Cross Your Heart}}'''": A remix of the theme of the first stage of the game, an arcade remake of the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from the game as well as "Heart of Fire" from the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from this game as well as "Heart of Fire" from the original ''Castlevania''.
 
==''{{iw|wikipedia|Castlevania: The Adventure}}''==
*Boss:
**{{GameIcon|SSBU}} The straight version of Dracula’s Dark Inferno (Diffusion) attack comes from this game.


===''{{s|wikipedia|Castlevania III: Dracula's Curse}}''===
==''{{iw|wikipedia|Castlevania III: Dracula's Curse}}''==
*Boss:
**{{GameIcon|SSBU}} Dracula's Pillar of Fire attack originates here.
*Assist Trophy:
*Assist Trophy:
**{{GameIcon|SSBU}} [[Alucard]] debuts in this game as a playable character.
**{{GameIcon|SSBU}} [[Alucard]] debuts in this game as a playable character.
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Beginning}}'''": A remix of the theme for the first stage of the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Beginning}}'''": A remix of the theme for the first stage of the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Aquarius}}'''": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Aquarius}}'''": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Mad Forest}}'''": Sylpha's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the forest area theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Mad Forest}}'''": Sypha Belnandes's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the forest area theme from the game.


===''{{s|wikipedia|Kid Dracula}}''===
==''[[wikipedia:Kid Dracula (1990 video game)|Kid Dracula (Famicom)]]''==
*Stage elements:
*Stage elements:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Kid_Dracula Kid Dracula] appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Kid_Dracula Kid Dracula] appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
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**{{GameIcon|SSBU}} Kid Dracula appears as a spirit.
**{{GameIcon|SSBU}} Kid Dracula appears as a spirit.


===''{{s|wikipedia|Super Castlevania IV}}''===
==''{{iw|wikipedia|Super Castlevania IV}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo retelling of the original ''Castlevania''. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
**{{GameIcon|SSBU}} The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo retelling of the original ''Castlevania''. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme}}'''": The theme played during the first stage and the second phase of the final boss, sourced from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme}}'''": The theme played during the first stage and the second phase of the final boss, sourced from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}'''": A remix of the theme played during the first stage and the second phase of the final boss from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}'''": A remix of the theme played during the first stage and the second phase of the final boss from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Lament of Innocence}}'''": Contains an excerpt of "Dracula's Theme" from this game.


===''Castlevania (Sharp {{s|wikipedia|X68000}})''===
==''{{iw|wikipedia|Castlevania Chronicles}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} Simon's appearance in ''Ultimate'' is most prominently based on his appearance in this release of the game.
**{{GameIcon|SSBU}} Simon's appearance in ''Ultimate'' is most prominently based on his appearance in the original release of this game.
*Boss:
**{{GameIcon|SSBU}} Dracula's entrance has him throw away his glass, which he first did in this game.


===''{{s|wikipedia|Castlevania: Rondo of Blood}}''===
==''{{iw|wikipedia|Castlevania: Rondo of Blood}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} [[Richter Belmont]] originates from this game, and his appearance in ''Ultimate'' is largely based on this appearance.
**{{GameIcon|SSBU}} [[Richter Belmont]] originates from this game, and his appearance in ''Ultimate'' is largely based on this appearance.
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**{{GameIcon|SSBU}} The Werewolf's design comes from this game.
**{{GameIcon|SSBU}} The Werewolf's design comes from this game.
*Boss:
*Boss:
**{{GameIcon|SSBU}} Dracula's Dark Inferno attack and transformation are based on this game.
**{{GameIcon|SSBU}} Dracula's Dark Inferno and Shockwave attacks come from here. His transformation is also based on this game.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Richter, [https://castlevania.fandom.com/wiki/Maria_Renard Maria Renard], Dracula (2nd Form) and [https://castlevania.fandom.com/wiki/Shaft Shaft] appear as spirits
**{{GameIcon|SSBU}} Richter, [https://castlevania.fandom.com/wiki/Maria_Renard Maria Renard], Dracula (2nd Form) and [https://castlevania.fandom.com/wiki/Shaft Shaft] appear as spirits
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dance of Illusions}}'''": Dracula's theme from ''Castlevania Judgement'', which itself is a remix of Dracula's boss theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dance of Illusions}}'''": Dracula's theme from ''Castlevania Judgement'', which itself is a remix of Dracula's boss theme from the game.


===''{{s|wikipedia|Castlevania: Bloodlines}}''===
==''{{iw|wikipedia|Castlevania: Bloodlines}}'' / ''Castlevania: The New Generation''==
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}'''": The fourth stage's theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}'''": The fourth stage's theme from the game.


===''{{s|wikipedia|Castlevania: Symphony of the Night}}''===
==''{{iw|wikipedia|Castlevania: Dracula X}}'' / ''Castlevania: Vampire’s Kiss''==
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'''": Elements from this game's rendition of the song are used in this remix.
 
==''{{iw|wikipedia|Castlevania: Symphony of the Night}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} Much of Simon and Richter's moveset originates from this game, including their dash attack, down tilt, and up special.
**{{GameIcon|SSBU}} Much of Simon and Richter's moveset originates from Richter's abilities in this game, including their dash attack, down tilt, and up special.
**{{GameIcon|SSBU}} Kiyoyuki Yanada voiced Richter in Japanese for the first time here.
*Boss:
*Boss:
**{{GameIcon|SSBU}} Dracula uses his design from this game.
**{{GameIcon|SSBU}} Dracula uses his design from this game.
*Assist Trophy:
*Assist Trophy:
**{{GameIcon|SSBU}} Alucard uses his design from this game.
**{{GameIcon|SSBU}} Alucard uses his design from this game.
**{{GameIcon|SSBU}} Ryotaro Okiayu voiced Alucard in Japanese for the first time here.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
**{{GameIcon|SSBU}} Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
Line 102: Line 118:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dracula's Castle}}'''": Alucard's theme from ''Castlevania Judgement'', which itself is a remix of the theme of the first area of Dracula's Castle in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dracula's Castle}}'''": Alucard's theme from ''Castlevania Judgement'', which itself is a remix of the theme of the first area of Dracula's Castle in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|The Tragic Prince}}'''": The Clock Tower theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|The Tragic Prince}}'''": The Clock Tower theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'''": Elements from the song "Blood Relations" first appearing in this game are used in this remix.


===''{{s|wikipedia|Castlevania (Nintendo 64)}}''===
==''{{iw|wikipedia|Castlevania (Nintendo 64)}}''==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Reinhardt_Schneider Reinhardt Schneider] appears as a spirit.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Reinhardt_Schneider Reinhardt Schneider] appears as a spirit.
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'''": Elements from the song "Bloodlines Bequeathed" first appearing in this game are used in this remix.


===''{{s|wikipedia|Castlevania: Circle of the Moon}}''===
==''{{iw|wikipedia|Castlevania: Circle of the Moon}}'' / ''Castlevania (Game Boy Advance)'' ==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves] and [https://castlevania.fandom.com/wiki/Hugh_Baldwin Hugh Baldwin] appear as spirits.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves] and [https://castlevania.fandom.com/wiki/Hugh_Baldwin Hugh Baldwin] appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Awake}}'''": The theme of the Catacomb stage from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Awake}}'''": The theme of the Catacomb stage from this game.


===''{{s|wikipedia|Castlevania: Harmony of Dissonance}}''===
==''{{iw|wikipedia|Castlevania: Harmony of Dissonance}}''==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont] appears as a spirit.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont] appears as a spirit.


===''{{s|wikipedia|Castlevania: Aria of Sorrow}}''===
==''{{iw|wikipedia|Castlevania: Aria of Sorrow}}''==
*Boss:
**{{GameIcon|SSBU}} The revolving version of Dracula's Dark Inferno (Diffusion) attack comes from this game, where it was originally used by [https://castlevania.fandom.com/wiki/Graham_Jones Graham Jones].
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Soma_Cruz Soma Cruz], [https://castlevania.fandom.com/wiki/Yoko_Belnades Yoko Belnades] and [https://castlevania.fandom.com/wiki/Julius_Belmont Julius Belmont] appear as spirits.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Soma_Cruz Soma Cruz], [https://castlevania.fandom.com/wiki/Yoko_Belnades Yoko Belnades] and [https://castlevania.fandom.com/wiki/Julius_Belmont Julius Belmont] appear as spirits.
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is a remix of the final stage theme of the same name from ''Haunted Castle'' and "Heart of Fire" from the fifth level of the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is a remix of the final stage theme of the same name from ''Haunted Castle'' and "Heart of Fire" from the fifth level of the original ''Castlevania''.


===''{{s|wikipedia|Castlevania: Lament of Innocence}}''===
==''{{iw|wikipedia|Castlevania: Lament of Innocence}}'' / ''Castlevania (PlayStation 2)''==
*Stage elements:
**{{GameIcon|SSBU}} Death's design comes from this game.
*Items:
**{{GameIcon|SSBU}} The design of Death's Scythe comes from this game.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont] appears as a spirit.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont] appears as a spirit.
Line 130: Line 155:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Lament of Innocence}}'''": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from ''Super Castlevania IV''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Lament of Innocence}}'''": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from ''Super Castlevania IV''.


===''{{s|wikipedia|Castlevania: Dawn of Sorrow}}''===
==''{{iw|wikipedia|Castlevania: Dawn of Sorrow}}''==
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jet Black Intrusion}}'''": The first stage's theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jet Black Intrusion}}'''": The theme of the Lost Village from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}'''": The boss theme from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}'''": The boss theme from this game.


===''{{s|wikipedia|Castlevania: Curse of Darkness}}''===
==''{{iw|wikipedia|Castlevania: Curse of Darkness}}''==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Hector Hector] appears as a spirit. Trevor Belmont's artwork is sourced from this game.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Hector Hector] appears as a spirit. Trevor Belmont's artwork is sourced from this game.


===''{{s|wikipedia|Castlevania: Portrait of Ruin}}''===
==''{{iw|wikipedia|Castlevania: Portrait of Ruin}}''==
*Spirits
*Boss:
**{{GameIcon|SSBU}} Dracula's Bat Moon and Curse Chaser attacks originate in this game.
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris] and [https://castlevania.fandom.com/wiki/Charlotte_Aulin Charlotte Aulin] appear as spirits.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris] and [https://castlevania.fandom.com/wiki/Charlotte_Aulin Charlotte Aulin] appear as spirits.
*Music:
*Music:
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Hail from the Past}}'''": The theme of Sandy Grave from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Hail from the Past}}'''": The theme of Sandy Grave from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jail of Jewel}}'''": The theme of the Great Stairway from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jail of Jewel}}'''": The theme of the Great Stairway from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'''": Elements from this game's rendition of the song are used in this remix.


===''{{s|wikipedia|Castlevania: The Dracula X Chronicles}}''===
==''{{iw|wikipedia|Castlevania: The Dracula X Chronicles}}''==
*Playable characters:
**{{GameIcon|SSBU}} David Vincent first voiced Richter in English here.
*Assist Trophy:
**{{GameIcon|SSBU}} Yuri Lowenthal first voiced Alucard in English here.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Richter's artwork is sourced from this game.
**{{GameIcon|SSBU}} Richter's artwork is sourced from this game.


===''{{s|wikipedia|Castlevania: Order of Ecclesia}}''===
==''{{iw|wikipedia|Castlevania: Order of Ecclesia}}''==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Shanoa Shanoa] appears as a spirit.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Shanoa Shanoa] appears as a spirit.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Twilight Stigmata}}'''": The theme played in the opening movie and in the entrance of Dracula's Castle from the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Twilight Stigmata}}'''": The theme played in the opening movie, as well as in the Castle Entrance and Library areas in this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jet Black Wings}}'''": A theme played in certain parts of Dracula's Castle in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jet Black Wings}}'''": The theme played in the Arms Depot and Barracks areas in this game.


===''{{s|wikipedia|Castlevania: The Arcade}}''===
==''{{iw|wikipedia|Castlevania: The Arcade}}''==
*Music:
*Music:
**{{GameIcon|SSBU}} "'''Black Night'''": A remix of Dracula's second phase boss theme from ''Castlevania'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Black Night}}'''": A remix of Dracula's second phase boss theme from ''Castlevania'', sourced from this game.
**{{GameIcon|SSBU}} "'''Simon Belmont Theme (The Arcade)'''": A remix of the theme played during the first stage and the final boss from ''Super Castlevania IV'', sourced from this game. Two arrangements from this game have been ported over.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}'''": A remix of the theme played during the first stage and the final boss from ''Super Castlevania IV'', sourced from this game.


===''{{s|wikipedia|Castlevania Judgment}}''===
==''{{iw|wikipedia|Castlevania Judgment}}''==
*Playable characters:
**{{GameIcon|SSBU}} Keith Silverstein first voiced Simon in English here.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''Vampire Killer'''": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original ''Castlevania''. Heard in Simon's character trailer.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Vampire Killer}}'''": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original ''Castlevania''.
**{{GameIcon|SSBU}} "'''Mad Forest'''": Sylpha's theme, sourced from this game, which itself is a remix of the forest area theme from ''Castlevania III: Dracula's Curse''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Mad Forest}}'''": Sypha's theme, sourced from this game, which itself is a remix of the forest area theme from ''Castlevania III: Dracula's Curse''.
**{{GameIcon|SSBU}} "'''Dance of Illusions'''": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from ''Castlevaia: Rondo of Blood''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dance of Illusions}}'''": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from ''Castlevaia: Rondo of Blood''.
**{{GameIcon|SSBU}} "'''Dracula's Castle'''": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in ''Castlevania: Symphony of the Night''.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Dracula's Castle}}'''": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in ''Castlevania: Symphony of the Night''.


===''{{s|wikipedia|Castlevania: Lords of Shadow}}''===
==''{{iw|wikipedia|Castlevania: Lords of Shadow}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} The crossguard on the ''Smash'' version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.  
**{{GameIcon|SSBU}} The crossguard on the ''Smash'' version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Gabriel_Belmont Gabriel Belmont] appears as a spirit.
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Gabriel_Belmont Gabriel Belmont] appears as a spirit.


===''{{s|wikipedia|Castlevania: Harmony of Despair}}''===
==''{{iw|wikipedia|Castlevania: Harmony of Despair}}''==
*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} The dive kick move originates from this game.
**{{GameIcon|SSBU}} The dive kick move originates from this game.
Line 182: Line 216:
**{{GameIcon|SSBU}} The artwork for Maria, Jonathan, Charlotte, Soma, Yoko and Julius use artwork from this game.
**{{GameIcon|SSBU}} The artwork for Maria, Jonathan, Charlotte, Soma, Yoko and Julius use artwork from this game.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''Nothing to Lose'''": A remix of Dracula's first phase boss theme from ''Castlevania'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'''": A remix of Dracula's first phase boss theme from ''Castlevania'', sourced from this game.
**{{GameIcon|SSBU}} "'''Can't Wait Until Night'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from ''Haunted Castle''; it also contains "Heart of Fire" from the original ''Castlevania''. Sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from ''Haunted Castle''; it also contains "Heart of Fire" from the original ''Castlevania''. Sourced from this game.
**{{GameIcon|SSBU}} "'''Slash'''": A remix of the theme of stage 4'<!--The apostrophe is intentionally part of the name, NOT A TYPO.--> from ''Castlevania: Rondo of Blood'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Slash}}'''": A remix of the theme of stage 4'<!--The apostrophe is intentionally part of the name, NOT A TYPO.--> from ''Castlevania: Rondo of Blood'', sourced from this game.
**{{GameIcon|SSBU}} "'''The Tragic Prince'''": A remix of the Clock Tower theme from ''Castlevania: Symphony of the Night'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|The Tragic Prince}}'''": A remix of the Clock Tower theme from ''Castlevania: Symphony of the Night'', sourced from this game.
**{{GameIcon|SSBU}} "'''Ruined Castle Gallery'''": A remix of the Castle Corridor from ''Castlevania: Aria of Shadow'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Ruined Castle Gallery}}'''": A remix of the Castle Corridor from ''Castlevania: Aria of Shadow'', sourced from this game.
**{{GameIcon|SSBU}} "'''Crash in the Dark Night'''": A remix of a boss theme from ''Castlevania: Dawn of Sorrow'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}'''": A remix of a boss theme from ''Castlevania: Dawn of Sorrow'', sourced from this game.
**{{GameIcon|SSBU}} "'''Ripped Silence'''": A remix of a boss theme from ''Castlevania: Portrait of Ruin'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Ripped Silence}}'''": A remix of a boss theme from ''Castlevania: Portrait of Ruin'', sourced from this game.
**{{GameIcon|SSBU}} "'''Twilight Stigmata'''": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from ''Castlevania: Order of Ecclesia'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Twilight Stigmata}}'''": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from ''Castlevania: Order of Ecclesia'', sourced from this game.
**{{GameIcon|SSBU}} "'''Jet Black Wings'''": A remix theme played in certain parts of Dracula's Castle in ''Castlevania: Order of Ecclesia'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Jet Black Wings}}'''": A remix theme played in certain parts of Dracula's Castle in ''Castlevania: Order of Ecclesia'', sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Go! Getsu Fuma}}'''": A remix of a theme from {{uvm3|Getsu Fuma Den}}, sourced from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Castlevania|Go! Getsu Fuma}}'''": A remix of a theme from {{uvm3|Getsu Fuma Den}}, sourced from this game.


===''{{s|wikipedia|Castlevania: Grimoire of Souls}}''===
==''{{iw|wikipedia|Castlevania: Grimoire of Souls}}''==
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Simon's artwork is sourced from this game.  
**{{GameIcon|SSBU}} Simon's artwork is sourced from this game.


{{Castlevania universe}}
{{Castlevania universe}}

Latest revision as of 18:30, December 2, 2023

The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Grimoire of Souls, released on September 20, 2019.

Castlevania[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate Simon Belmont debuts in this game as the main playable character.
    • Super Smash Bros. Ultimate Axe, Cross, and Holy Water debut as items that occasionally spawn from whipped candle sticks or from defeated enemies.
    • Super Smash Bros. Ultimate Simon's right victory pose resembles the animation for when the player grabs a Magic Crystal and holds both the NES controller's A and B buttons at the same time.
  • Stage:
    • Super Smash Bros. Ultimate Dracula's Castle first appears in this game, including the stairway and castle keep.
  • Stage elements:
  • Boss:
    • Super Smash Bros. Ultimate Dracula first appears in this game as the final boss.
    • Super Smash Bros. Ultimate Dracula's Hellfire attack originates here.
  • Item:
  • Spirits:
    • Super Smash Bros. Ultimate Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
  • Music:
    • Super Smash Bros. Ultimate "Vampire Killer (Remix)": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
    • Super Smash Bros. Ultimate "Vampire Killer": Simon's theme, sourced from Castlevania Judgment, which itself is a remix of the first stage theme from this game. Heard in Simon's character trailer.
    • Super Smash Bros. Ultimate "Starker / Wicked Child": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
    • Super Smash Bros. Ultimate "Out of Time": The theme of the Clock Tower stage, the final level of the game.
    • Super Smash Bros. Ultimate "Nothing to Lose": Dracula's first phase boss theme from the game.
    • Super Smash Bros. Ultimate "Black Night": Dracula's second phase boss theme from the game.
    • Super Smash Bros. Ultimate "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of both the final stage theme from Haunted Castle and "Heart of Fire" from fifth level of the original Castlevania.
    • Super Smash Bros. Ultimate "Victory! Castlevania Series": A remix of the stage clear theme from the game.
  • Misc:

Castlevania II: Simon's Quest[edit]

  • Stage elements:
  • Spirits:
    • Super Smash Bros. Ultimate Carmilla and Werewolf appear as spirits
  • Music:
    • Super Smash Bros. Ultimate "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
    • Super Smash Bros. Ultimate "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.

Haunted Castle[edit]

  • Music:
    • Super Smash Bros. Ultimate "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
    • Super Smash Bros. Ultimate "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from this game as well as "Heart of Fire" from the original Castlevania.

Castlevania: The Adventure[edit]

  • Boss:
    • Super Smash Bros. Ultimate The straight version of Dracula’s Dark Inferno (Diffusion) attack comes from this game.

Castlevania III: Dracula's Curse[edit]

  • Boss:
    • Super Smash Bros. Ultimate Dracula's Pillar of Fire attack originates here.
  • Assist Trophy:
    • Super Smash Bros. Ultimate Alucard debuts in this game as a playable character.
  • Spirits:
  • Music:
    • Super Smash Bros. Ultimate "Beginning": A remix of the theme for the first stage of the game.
    • Super Smash Bros. Ultimate "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
    • Super Smash Bros. Ultimate "Mad Forest": Sypha Belnandes's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.

Kid Dracula (Famicom)[edit]

  • Stage elements:
    • Super Smash Bros. Ultimate Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
  • Spirits:
    • Super Smash Bros. Ultimate Kid Dracula appears as a spirit.

Super Castlevania IV[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo retelling of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
  • Music:

Castlevania Chronicles[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate Simon's appearance in Ultimate is most prominently based on his appearance in the original release of this game.
  • Boss:
    • Super Smash Bros. Ultimate Dracula's entrance has him throw away his glass, which he first did in this game.

Castlevania: Rondo of Blood[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate Richter Belmont originates from this game, and his appearance in Ultimate is largely based on this appearance.
    • Super Smash Bros. Ultimate Grand Cross debuts in this game, as the item crash for the Cross sub-weapon.
  • Stage elements:
    • Super Smash Bros. Ultimate The Werewolf's design comes from this game.
  • Boss:
    • Super Smash Bros. Ultimate Dracula's Dark Inferno and Shockwave attacks come from here. His transformation is also based on this game.
  • Spirits:
  • Music:
    • Super Smash Bros. Ultimate "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
    • Super Smash Bros. Ultimate "Slash": The theme of stage 4' from the game.
    • Super Smash Bros. Ultimate "Dance of Illusions": Dracula's theme from Castlevania Judgement, which itself is a remix of Dracula's boss theme from the game.

Castlevania: Bloodlines / Castlevania: The New Generation[edit]

Castlevania: Dracula X / Castlevania: Vampire’s Kiss[edit]

  • Music:
    • Super Smash Bros. Ultimate "Divine Bloodlines": Elements from this game's rendition of the song are used in this remix.

Castlevania: Symphony of the Night[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate Much of Simon and Richter's moveset originates from Richter's abilities in this game, including their dash attack, down tilt, and up special.
    • Super Smash Bros. Ultimate Kiyoyuki Yanada voiced Richter in Japanese for the first time here.
  • Boss:
    • Super Smash Bros. Ultimate Dracula uses his design from this game.
  • Assist Trophy:
    • Super Smash Bros. Ultimate Alucard uses his design from this game.
    • Super Smash Bros. Ultimate Ryotaro Okiayu voiced Alucard in Japanese for the first time here.
  • Spirits:
    • Super Smash Bros. Ultimate Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
  • Music:
    • Super Smash Bros. Ultimate "Dance of Gold": The theme of the Alchemy Laboratory from the game.
    • Super Smash Bros. Ultimate "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
    • Super Smash Bros. Ultimate "Dracula's Castle": Alucard's theme from Castlevania Judgement, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
    • Super Smash Bros. Ultimate "The Tragic Prince": The Clock Tower theme from the game.
    • Super Smash Bros. Ultimate "Divine Bloodlines": Elements from the song "Blood Relations" first appearing in this game are used in this remix.

Castlevania (Nintendo 64)[edit]

Castlevania: Circle of the Moon / Castlevania (Game Boy Advance)[edit]

Castlevania: Harmony of Dissonance[edit]

Castlevania: Aria of Sorrow[edit]

  • Boss:
    • Super Smash Bros. Ultimate The revolving version of Dracula's Dark Inferno (Diffusion) attack comes from this game, where it was originally used by Graham Jones.
  • Spirits:
  • Music:
    • Super Smash Bros. Ultimate "Ruined Castle Gallery": A remix of the Castle Corridor from the game.
    • Super Smash Bros. Ultimate "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is a remix of the final stage theme of the same name from Haunted Castle and "Heart of Fire" from the fifth level of the original Castlevania.

Castlevania: Lament of Innocence / Castlevania (PlayStation 2)[edit]

  • Stage elements:
    • Super Smash Bros. Ultimate Death's design comes from this game.
  • Items:
    • Super Smash Bros. Ultimate The design of Death's Scythe comes from this game.
  • Spirits:
  • Music:
    • Super Smash Bros. Ultimate "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.

Castlevania: Dawn of Sorrow[edit]

Castlevania: Curse of Darkness[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.

Castlevania: Portrait of Ruin[edit]

Castlevania: The Dracula X Chronicles[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate David Vincent first voiced Richter in English here.
  • Assist Trophy:
    • Super Smash Bros. Ultimate Yuri Lowenthal first voiced Alucard in English here.
  • Spirits:
    • Super Smash Bros. Ultimate Richter's artwork is sourced from this game.

Castlevania: Order of Ecclesia[edit]

  • Spirits:
  • Music:
    • Super Smash Bros. Ultimate "Twilight Stigmata": The theme played in the opening movie, as well as in the Castle Entrance and Library areas in this game.
    • Super Smash Bros. Ultimate "Jet Black Wings": The theme played in the Arms Depot and Barracks areas in this game.

Castlevania: The Arcade[edit]

  • Music:
    • Super Smash Bros. Ultimate "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
    • Super Smash Bros. Ultimate "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game.

Castlevania Judgment[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate Keith Silverstein first voiced Simon in English here.
  • Music:
    • Super Smash Bros. Ultimate "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania.
    • Super Smash Bros. Ultimate "Mad Forest": Sypha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
    • Super Smash Bros. Ultimate "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
    • Super Smash Bros. Ultimate "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.

Castlevania: Lords of Shadow[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
  • Spirits:

Castlevania: Harmony of Despair[edit]

  • Playable characters:
    • Super Smash Bros. Ultimate The dive kick move originates from this game.
  • Spirits:
    • Super Smash Bros. Ultimate The artwork for Maria, Jonathan, Charlotte, Soma, Yoko and Julius use artwork from this game.
  • Music:
    • Super Smash Bros. Ultimate "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
    • Super Smash Bros. Ultimate "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
    • Super Smash Bros. Ultimate "Slash": A remix of the theme of stage 4' from Castlevania: Rondo of Blood, sourced from this game.
    • Super Smash Bros. Ultimate "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
    • Super Smash Bros. Ultimate "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
    • Super Smash Bros. Ultimate "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
    • Super Smash Bros. Ultimate "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
    • Super Smash Bros. Ultimate "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
    • Super Smash Bros. Ultimate "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
    • Super Smash Bros. Ultimate "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.

Castlevania: Grimoire of Souls[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Simon's artwork is sourced from this game.