Castlevania (universe)/Elements appearing in the Super Smash Bros. series

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The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Lords of Shadow, released on October 5, 2010.

Games with elements appearing in the Super Smash Bros. series[edit]

Castlevania[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate Simon Belmont debuts in this game as the main playable character.
    • Super Smash Bros. Ultimate Axe, Cross, and Holy Water debut as items that occasionally spawn from whipped candle sticks.
  • Stage
  • Stage Element
  • Boss Character
    • Super Smash Bros. Ultimate Dracula first appears in this game as the final boss.
  • Items
  • Spirits
    • Super Smash Bros. Ultimate Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
  • Music
    • Super Smash Bros. Ultimate "Vampire Killer": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
    • Super Smash Bros. Ultimate "Starker / Wicked Child": The second and third level themes in the game.
    • Super Smash Bros. Ultimate "Out of Time": The theme of the Clock Tower stage, the final level of the game.
    • Super Smash Bros. Ultimate "Nothing to Lose": Dracula's first phase boss theme from the game.
    • Super Smash Bros. Ultimate "Black Night": Dracula's second phase boss theme from the game.
    • Super Smash Bros. Ultimate "Victory! Castlevania Series": A remix of the stage clear theme from the game.

Castlevania II: Simon's Quest[edit]

  • Stage Elements
  • Spirits
    • Super Smash Bros. Ultimate Carmilla and Werewolf appear as spirits
  • Music
    • Super Smash Bros. Ultimate "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
    • Super Smash Bros. Ultimate "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.

Haunted Castle[edit]

  • Music
    • Super Smash Bros. Ultimate "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
    • Super Smash Bros. Ultimate "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from the game; it also contains "Heart of Fire" from the original Castlevania.

Castlevania III: Dracula's Curse[edit]

  • Assist Trophy
    • Super Smash Bros. Ultimate Alucard debuts in this game as a playable character.
  • Spirits
  • Music
    • Super Smash Bros. Ultimate "Beginning": A remix of the theme for the first stage of the game.
    • Super Smash Bros. Ultimate "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
    • Super Smash Bros. Ultimate "Mad Forest": Sylpha's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.

Kid Dracula[edit]

  • Stage Element
    • Super Smash Bros. Ultimate Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
  • Spirits
    • Super Smash Bros. Ultimate Kid Dracula appears as a spirit.

Super Castlevania IV[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo remake of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
  • Music
    • Super Smash Bros. Ultimate "Simon Belmont Theme": The theme played during the first stage and the final boss, sourced from the game.
    • Super Smash Bros. Ultimate "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from the game.

Castlevania Chronicles[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate Simon's appearance in Ultimate is most prominently based on his appearance in this game's original mode, which is based on the original X68000 release of the game.

Castlevania: Rondo of Blood[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate Richter Belmont originates from this game, and his appearance in Ultimate is largely based on this appearance.
    • Super Smash Bros. Ultimate Grand Cross debuts in this game.
  • Stage Elements
    • Super Smash Bros. Ultimate The Werewolf's design comes from this game.
  • Boss Battle
    • Super Smash Bros. Ultimate Dracula's Dark Inferno attack and transformation are based on this game.
  • Spirits
  • Music
    • Super Smash Bros. Ultimate "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
    • Super Smash Bros. Ultimate "Slash": The fourth stage's theme from the game.
    • Super Smash Bros. Ultimate "Dance of Illusions": Dracula's theme, which itself is a remix of Dracula's boss theme from the game.

Castlevania: Bloodlines[edit]

  • Music
    • Super Smash Bros. Ultimate "Iron-Blue Intention": The fourth stage's theme from the game.

Castlevania: Symphony of the Night[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate Much of Simon and Richter's moveset originates from this game.
  • Boss Battle
    • Super Smash Bros. Ultimate Dracula uses his design from this game.
  • Assist Trophy
    • Super Smash Bros. Ultimate Alucard uses his design from this game.
  • Spirits
    • Super Smash Bros. Ultimate Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
  • Music
    • Super Smash Bros. Ultimate "Dance of Gold": The theme of the Alchemy Laboratory from the game.
    • Super Smash Bros. Ultimate "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
    • Super Smash Bros. Ultimate "Dracula's Castle": Alucard's theme, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
    • Super Smash Bros. Ultimate "The Tragic Prince": The Clock Tower theme from the game.

Castlevania (Nintendo 64)[edit]

Castlevania: Circle of the Moon[edit]

Castlevania: Harmony of Dissonance[edit]

Castlevania: Aria of Sorrow[edit]

Castlevania: Lament of Innocence[edit]

  • Spirits
  • Music
    • Super Smash Bros. Ultimate "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.

Castlevania: Dawn of Sorrow[edit]

  • Music
    • Super Smash Bros. Ultimate "Jet Black Intrusion": The first stage's theme from the game.
    • Super Smash Bros. Ultimate "Crash in the Dark Night": The boss theme from the game.

Castlevania: Curse of Darkness[edit]

  • Spirits
    • Super Smash Bros. Ultimate Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.

Castlevania: Portrait of Ruin[edit]

  • Spirits
  • Music
    • Super Smash Bros. Ultimate "Ripped Silence": One of many boss themes from the game.
    • Super Smash Bros. Ultimate "Hail from the Past": The theme of Sandy Grave from the game.
    • Super Smash Bros. Ultimate "Jail of Jewel": The theme of the Great Stairway from the game.

Castlevania: The Dracula X Chronicles[edit]

  • Spirits
    • Super Smash Bros. Ultimate Richter's artwork is sourced from this game.

Castlevania: Order of Ecclesia[edit]

  • Spirits
  • Music
    • Super Smash Bros. Ultimate "Twilight Stigmata": The theme played in the opening movie and in the entrance of Dracula's Castle from the game.
    • Super Smash Bros. Ultimate "Jet Black Wings": A theme played in certain parts of Dracula's Castle in the game.

Castlevania: The Arcade[edit]

  • Music
    • Super Smash Bros. Ultimate "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
    • Super Smash Bros. Ultimate "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game. Two arrangements from this game have been ported over.

Castlevania Judgment[edit]

  • Music
    • Super Smash Bros. Ultimate "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania. Heard in Simon's character trailer.
    • Super Smash Bros. Ultimate "Mad Forest": Sylpha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
    • Super Smash Bros. Ultimate "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
    • Super Smash Bros. Ultimate "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.

Castlevania: Harmony of Despair[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate The dive kick move originates from this game.
  • Spirits
    • Super Smash Bros. Ultimate The artwork for Maria, Jonathan, Charlotte, Soma, Yoka and Julius use artwork from this game.
  • Music
    • Super Smash Bros. Ultimate "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
    • Super Smash Bros. Ultimate "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
    • Super Smash Bros. Ultimate "Slash": A remix of the theme of stage 4 from Castlevania: Rondo of Blood, sourced from this game.
    • Super Smash Bros. Ultimate "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
    • Super Smash Bros. Ultimate "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
    • Super Smash Bros. Ultimate "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
    • Super Smash Bros. Ultimate "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
    • Super Smash Bros. Ultimate "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
    • Super Smash Bros. Ultimate "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
    • Super Smash Bros. Ultimate "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.

Castlevania: Lords of Shadow[edit]

  • Playable Characters
    • Super Smash Bros. Ultimate The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
  • Spirits

Castlevania: Grimoire of Souls[edit]

  • Spirits
    • Super Smash Bros. Ultimate Simon's artwork is sourced from this game.