Mario (SSBM)/Up special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Super Jump Punch}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the [[control stick]]: the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also [[wall jump]] nearing the apex of this move, which aids in his [[recovery]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 12: | Line 16: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=130 | ||
|r=1900 | |r=1900 | ||
|bn=23 | |bn=23 | ||
Line 27: | Line 31: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=130 | ||
|r=1300 | |r=1300 | ||
|bn=32 | |bn=32 | ||
Line 42: | Line 46: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=110 | ||
|r=1600 | |r=1600 | ||
|bn=23 | |bn=23 | ||
Line 57: | Line 61: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=150 | ||
|r=1300 | |r=1300 | ||
|bn=4 | |bn=4 | ||
Line 73: | Line 77: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=90 | ||
|r=1600 | |r=1600 | ||
|bn=23 | |bn=23 | ||
Line 112: | Line 116: | ||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=1 | ||
|damage=3% | |damage=3% | ||
|sd=0 | |sd=0 | ||
Line 126: | Line 130: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 136: | Line 141: | ||
|- | |- | ||
!Hits 2-5 | !Hits 2-5 | ||
|7-14 | |7-8, 9-10, 12-12, 13-14 | ||
|- | |- | ||
!Hit | !Hit 6-9 | ||
|15-22 | |15-16, 17-18, 19-20, 21-22 | ||
|- | |- | ||
!Hit 10 | !Hit 10 | ||
Line 149: | Line 154: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | ||
{{MvSubNavMario|g=SSBM}} | {{MvSubNavMario|g=SSBM}} | ||
[[Category:Mario (SSBM)]] | [[Category:Mario (SSBM)]] | ||
[[Category:Up special moves (SSBM)]] | [[Category:Up special moves (SSBM)]] |
Latest revision as of 20:24, February 28, 2023
Overview[edit]
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the control stick: the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also wall jump nearing the apex of this move, which aids in his recovery.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Intangibility | 3-6 |
---|---|
Hit 1 | 3-6 |
Hits 2-5 | 7-8, 9-10, 12-12, 13-14 |
Hit 6-9 | 15-16, 17-18, 19-20, 21-22 |
Hit 10 | 23-24 |
Animation length | 37 |
Landing lag[edit]
Animation length | 30 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|