Mario (SSBU)/Side special: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The cape from Super Mario World. Reflects projectiles and turns opponents around. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Attack|36}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | |||
|} | |||
{{UltimateGrabboxTableHeader}} | |||
{{HitboxTableTitle|Projectile detector|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=8.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=2.5 to 8.0 | |||
}} | }} | ||
|} | |} | ||
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While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. | While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. | ||
In the air, the move can grab ledges | In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 88: | Line 103: | ||
|2.5 | |2.5 | ||
|- | |- | ||
! | !Air friction | ||
|0.0025 | |0.0025 | ||
|- | |- | ||
!Vertical speed | !Vertical speed added | ||
|0.3 | |0.3 | ||
|- | |- | ||
!Gravity | !Gravity | ||
|0.031 | |0.031 | ||
|- | |- |
Latest revision as of 22:08, May 19, 2022
Overview[edit]
The cape from Super Mario World. Reflects projectiles and turns opponents around.
Hitboxes[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile detector | |||||||||||||||||||||||
0 | 8.0 | top | 0.0 | 6.5 | 2.5 to 8.0 |
Timing[edit]
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-14 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-20 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
Parameters[edit]
Move (aerial)[edit]
Horizontal speed divisor | 2.5 |
---|---|
Air friction | 0.0025 |
Vertical speed added | 0.3 |
Gravity | 0.031 |
Falling speed | 1 |
Reflector[edit]
Offsets | [0, 6.5, 8] |
---|---|
Size | 6.5u |
Damage threshold | 50% |
Damage multiplier | 1.5 |
Speed multiplier | 1 |
Lifetime multiplier | 0.75 |
|