Mii Brawler (SSBU)/Forward aerial: Difference between revisions
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Mii Brawler attacks with their feet, with one hit designed to lead into the other. Forward aerial is most frequently seen in Mii Brawler's combos, usually out of down tilt or down throw. While the move has weak knockback, its two hitboxes make it a reliable move for pushing opponents into the blastzone in edgeguarding scenarios. | Mii Brawler attacks with their feet, with one hit designed to lead into the other. Forward aerial is most frequently seen in Mii Brawler's combos, usually out of down tilt or down throw. While the move has weak knockback, its two hitboxes make it a reliable move for pushing opponents into the blastzone in edgeguarding scenarios. | ||
Additionally, forward aerial is notorious for failing to connect its first hit into the second hit when the move is performed during certain parts of | Additionally, forward aerial is notorious for failing to connect its first hit into the second hit when the move is performed during certain parts of their jump.[https://twitter.com/FireThePyro/status/1415385040838561792] | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 15:03, April 8, 2022
Overview
Mii Brawler attacks with their feet, with one hit designed to lead into the other. Forward aerial is most frequently seen in Mii Brawler's combos, usually out of down tilt or down throw. While the move has weak knockback, its two hitboxes make it a reliable move for pushing opponents into the blastzone in edgeguarding scenarios.
Additionally, forward aerial is notorious for failing to connect its first hit into the second hit when the move is performed during certain parts of their jump.[1]
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 15-17 |
Ending autocancel | 30- |
Interruptible | 45 |
Animation length | 54 |
Landing lag
Interruptible | 12 |
---|---|
Animation length | 64 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|