Mii Brawler (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
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{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
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Revision as of 00:01, March 25, 2022
Mii Brawler back throw hurtbox and hitbox visualization | ||||
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Overview
Mii Brawler throws their opponent by turning and attacking with a kick. Due to the move's low knockback, damage, and hitstun, this grab is dedicated to giving Brawler positioning in niche situations, such as when he's in the corner. The move also possesses some invincibility frames and a collateral hitbox, making it useful when there are multiple opponents to worry about, such as doubles.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | ![]() |
Forward | 70 | 60 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-11 |
---|---|
Hitbox | 9-10 |
Throw Release | 11 |
Interruptible | 43 |
Animation length | 59 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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