Super Smash Bros. Melee

Donkey Kong (SSBM)/Up smash: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Donkey Kong does a clapping attack above his head. Quite a powerful up smash, comparable in strength to PAL Fox's {{mvsub|Fox|SSBM|up smash}}. Due to the high hitbox, it is very difficult to hit against grounded opponents. As a result, it is generally only usable when combo'd into, such as from {{mvsub|Donkey Kong|SSBM|up throw}} or {{mvsub|Donkey Kong|SSBM|down aerial}}. It can be used to hit through platforms, giving it some use as a platform [[tech chase]] tool. It also easily combos from {{mvsub|Donkey Kong|SSBM|up throw}} on {{SSBM|Fox}} and {{SSBM|Falco}} if they do no DI; if they DI away, you can instead do {{mvsub|Donkey Kong|SSBM|up special}}, giving Donkey Kong potent kill confirms.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=1
|damage={{ChargedSmashDmgSSBM|18}}
|damage={{ChargedSmashDmgSSBM|18}}
|sd=4
|sd=4
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y}}


{{MvSubNavDonkeyKong|g=SSBM}}
{{MvSubNavDonkeyKong|g=SSBM}}
[[Category:Donkey Kong (SSBM)]]
[[Category:Donkey Kong (SSBM)]]
[[Category:Up smashes (SSBM)]]
[[Category:Up smashes (SSBM)]]

Latest revision as of 13:10, January 22, 2022

Hitbox visualization showing Donkey Kong's up smash.
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Overview[edit]

Donkey Kong does a clapping attack above his head. Quite a powerful up smash, comparable in strength to PAL Fox's up smash. Due to the high hitbox, it is very difficult to hit against grounded opponents. As a result, it is generally only usable when combo'd into, such as from up throw or down aerial. It can be used to hit through platforms, giving it some use as a platform tech chase tool. It also easily combos from up throw on Fox and Falco if they do no DI; if they DI away, you can instead do up special, giving Donkey Kong potent kill confirms.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 18% 4 AngleIcon90.png 40 93 0 6.8355 52 5.987898 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 18% 4 AngleIcon90.png 40 93 0 6.8355 30 5.987898 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing[edit]

Charges between 7-8
Intangibility 12-16 (Head & Arms)
Hitboxes 14-16
Animation length 53
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head & Arms  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible