Double jump cancel zair: Difference between revisions
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==How to perform== | ==How to perform== | ||
To perform this technique, the player must do a [[short hop]] from a standing or crouch position with | To perform this technique, the player must do a [[short hop]] from a standing or crouch position with the left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. A DJCZ done onstage is a frame away from being as safe perfectly spaced sweetspot zair which leads to it being a very safe tool if used correctly. | ||
DJCZ allows for conversions such as zair loops and can be followed by a [[forward tilt]], [[forward aerial]], [[dash attack]], a grab, or other reliable options to potential kill or continue a string. The most practical practical follow-up attack is another DJCZ, as stringing multiple together at low percents can [[lock]] opponents into a combo across the entire stage that can potentially be a [[zero-to-death]]. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents. | |||
==Videos== | ==Videos== |
Revision as of 09:55, January 6, 2022
Double Jump Cancel Z-air (abbreviated to DJCZ) is an advanced technique exclusive to Lucas in Super Smash Bros. Ultimate. The move is essentially a super quick falling zair (tether attack) with almost no startup and endlag.
How to perform
To perform this technique, the player must do a short hop from a standing or crouch position with the left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the jump and grab button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. A DJCZ done onstage is a frame away from being as safe perfectly spaced sweetspot zair which leads to it being a very safe tool if used correctly. DJCZ allows for conversions such as zair loops and can be followed by a forward tilt, forward aerial, dash attack, a grab, or other reliable options to potential kill or continue a string. The most practical practical follow-up attack is another DJCZ, as stringing multiple together at low percents can lock opponents into a combo across the entire stage that can potentially be a zero-to-death. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents.