Super Smash Bros.

Samus (SSB)/Down smash: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}


[[File:SamusDSmashSSB.gif|thumb|300px|Hitbox visualization showing Samus's down smash.]]
==Overview==
==Overview==
Samus crouches and kicks on both sides of herself while spinning, dealing 16% (14% for the back hit) and weak knockback. If the attack connects, the opponent will be sent upwards at a diagonal angle. The move has a somewhat short duration for a move of this criteria. The front hitbox deals more damage and knockback than the back hit. The move hits quite low, being able to hit characters hanging on the [[edge]]. However, the move cannot [[combo]] well, has very low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.
Samus crouches and kicks on both sides of herself while spinning, dealing 16% (14% for the back hit) and weak knockback. If the attack connects, the opponent will be sent upwards at a diagonal angle. The move has a somewhat short duration for a move of this criteria. The front hitbox deals more damage and knockback than the back hit. The move hits quite low, being able to hit characters hanging on the [[edge]]. However, the move cannot [[combo]] well, has very low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.

Latest revision as of 13:06, April 15, 2021

Hitbox visualization showing Samus's down smash.

Overview[edit]

Samus crouches and kicks on both sides of herself while spinning, dealing 16% (14% for the back hit) and weak knockback. If the attack connects, the opponent will be sent upwards at a diagonal angle. The move has a somewhat short duration for a move of this criteria. The front hitbox deals more damage and knockback than the back hit. The move hits quite low, being able to hit characters hanging on the edge. However, the move cannot combo well, has very low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Front hit
0 0 16% 0 AngleIcon60.png 35 80 0 105 26 -60 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon60.png 35 80 0 120 26 220 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Back hit
0 0 14% 0 AngleIcon60.png 35 80 0 105 26 -60 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 14% 0 AngleIcon60.png 35 80 0 120 26 220 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hit 1 8-12
Hit 2 19-22
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Similar moves[edit]