Ike (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IkeNAirSSBU.gif|thumb|500px|Hitbox visualization showing Ike's neutral aerial.]] | [[File:IkeNAirSSBU.gif|thumb|500px|Hitbox visualization showing Ike's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
This move is used | This move is used notoriously by Ike players due to the low-end lag and low knockback which is used in his other aerials or tilts. When in high percent, it can kill confirm into up-aerial which is a very good juggling and has a wide hitbox. It has been nerfed from the prior patch 8.0.0 which made it a bit stronger and the late hitbox a bit smaller. Despite the nerf, it wasn't significant enough and he got a new kill to confirm with using [[Aether]] which also has gone buffed. It is still relatively one of Ike's best moves and even considering to be the best move out of Ike's moves overall. | ||
==Update History== | ==Update History== |
Revision as of 16:14, October 14, 2020
Overview
This move is used notoriously by Ike players due to the low-end lag and low knockback which is used in his other aerials or tilts. When in high percent, it can kill confirm into up-aerial which is a very good juggling and has a wide hitbox. It has been nerfed from the prior patch 8.0.0 which made it a bit stronger and the late hitbox a bit smaller. Despite the nerf, it wasn't significant enough and he got a new kill to confirm with using Aether which also has gone buffed. It is still relatively one of Ike's best moves and even considering to be the best move out of Ike's moves overall.
Update History
- The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
- The late hit has smaller hitboxes (4u → 3u).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-14 |
Late hit | 15-22 |
Ending autocancel | 50- |
Interruptible | 60 |
Animation length | 68 |
Landing lag
Interruptible | 9 |
---|---|
Animation length | 60 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|