SSB4 Icon.png

Kirby (SSB4)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Does a spinning roundhouse kick that can be angled.
Does a spinning roundhouse kick that can be angled.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=1
|damage=8%
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.1
|bn=6
|xpos=1.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=0
|damage=8%
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.3
|bn=6
|xpos=1.0
|ypos=-4.5
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=2
|damage=7%
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.0
|bn=6
|xpos=1.0
|ypos=-8.5
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-8
|-
!Interruptible
|28
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|32
|Foot || 8% || 361 || 12 || 100 || — || ? || Normal || ?
|}
|}


{{technical data}}
{{FrameStripStart}}
{{competitive expertise}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}
{{MvSubNavKirby}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 11:38, July 25, 2020

Kirby forward tilt hitbox visualization
KirbyFTiltUp.gif
KirbyFTilt.gif
KirbyFTiltDown.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Does a spinning roundhouse kick that can be angled.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
1 0 8% 0 Sakurai angle 12 100 0 3.1 6 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
0 0 8% 0 Sakurai angle 12 100 0 3.3 6 1.0 -4.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7% 0 Sakurai angle 12 100 0 3.0 6 1.0 -8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 5-8
Interruptible 28
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible