Diddy Kong (SSBU)/Up smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Diddy Kong's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHi...) |
Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Up smash's hits connect more reliably.}} | |||
*{{buff|Up smash's final hit deals more knockback (50 base/129 scaling → 55/131).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableRowNote|All hitboxes on hits 1 and 2 use weight-independent knockback.|24}} | |||
|} | |} | ||
Revision as of 17:25, July 10, 2020
Overview
Update History
- Up smash's hits connect more reliably.
- Up smash's final hit deals more knockback (50 base/129 scaling → 55/131).
Hitboxes
Timing
Charges between | 1-2 |
---|---|
Hit 1 (early, late) | 5, 6-8 |
Hit 2 (early, late) | 12-14, 15 |
Hit 3 | 19-23 |
Interruptible | 54 |
Animation length | 68 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|