Dark Samus (SSBU)/Down special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Dark Samus down special hitbox visualizations. |- ! Detection || Explosion |- | |File:Dark...) |
Raul Retana (talk | contribs) m (Added update history) |
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Bomb has less endlag when used on the ground.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.}} | |||
**{{nerf|However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 16:07, July 10, 2020
Dark Samus down special hitbox visualizations. | ||||
---|---|---|---|---|
Detection | Explosion | |||
Overview
Update History
- Bomb has less endlag when used on the ground.
- Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
- However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
Hitboxes
Timing
The bomb is generated on frame 11 but doesn't have a hitbox until frame 33. It explodes on contact, early explosion is 1-12, mid is 13-15, late is 16-18 once it triggers. The explosion frames here are if it's left alone.
Bomb | 33-82 |
---|---|
Explosion (early) | 83-94 |
Explosion (mid) | 95-97 |
Explosion (late) | 98-100 |
Interruptible (grounded) | 48 |
Interruptible (aerial) | 49 |
Animation length (grounded) | 53 |
Animation length (aerial) | 49 |
Bomb | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Interruptible |
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