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Counter Throw: Difference between revisions

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==Overview==
==Overview==
The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with its hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if it is hit, a heartbeat line icon will appear above its head, similarly to most counterattacks, and the Brawler will proceed to grab the opponent and throw them behind it. However, the opponent must be within close range the Brawler to be grabbed; attacks from below soft platforms will fail to be countered. Counter Throw can also fail against moves with disjointed hitboxes (such as Bayonetta's Smash Attacks and Bullet Arts), moves with long range (such as Corrin, Mii Gunner, and Simon and Richter's Forward Smashes), projectiles, and moves aimed at the Mii Brawler's feet (such as some down tilts).
The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with its hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if it is hit, a heartbeat line icon will appear above its head, and the Brawler will proceed to [[grab]] the opponent and throw them behind it. Like other counterattacks, the throw gains strength depending on the damage of the countered attack.


Countered attacks have a multiplier of 1.5.
Since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms will fail to be countered; additionally, moves with a long enough range will cause the grab to miss. Some examples include [[disjointed]] hitboxes (such as [[Bayonetta]]'s smash attacks and Bullet Arts, or [[Simon]] and [[Richter]]'s forward smashes), [[projectiles]] (such as [[Charge Shot]]), or even sufficiently long down tilts aimed at the Mii Brawler's feet.
 
Additionally, though counters are generally categorized by having a large amount of lag after they are used, Counter Throw is actually very fast for a counter, allowing it to be spammed due to its low ending lag. However, this is compensated by the move's shorter counter window.
 
Countered attacks have a multiplier of 1.5x.


==Trivia==
==Trivia==

Revision as of 13:04, December 23, 2018

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Counter Throw
File:MiiBrawlerCounterThrow.PNG
The Brawler performing Counter Throw on Captain Falcon.
User Mii Brawler
Universe Super Smash Bros.

Counter Throw (カウンター投げ, Counter Throwing) is one of the three down special moves for the Mii Brawler in Super Smash Bros. Ultimate.

Overview

The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with its hands covering its face, similarly to Little Mac when he uses Slip Counter. If not hit, the Brawler goes through a small period of endlag, but if it is hit, a heartbeat line icon will appear above its head, and the Brawler will proceed to grab the opponent and throw them behind it. Like other counterattacks, the throw gains strength depending on the damage of the countered attack.

Since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms will fail to be countered; additionally, moves with a long enough range will cause the grab to miss. Some examples include disjointed hitboxes (such as Bayonetta's smash attacks and Bullet Arts, or Simon and Richter's forward smashes), projectiles (such as Charge Shot), or even sufficiently long down tilts aimed at the Mii Brawler's feet.

Additionally, though counters are generally categorized by having a large amount of lag after they are used, Counter Throw is actually very fast for a counter, allowing it to be spammed due to its low ending lag. However, this is compensated by the move's shorter counter window.

Countered attacks have a multiplier of 1.5x.

Trivia

  • Counter Throw is the first and only counter in the series that retaliates with a grab.
Mii Brawler's special moves
Super Smash Bros. Ultimate
Neutral special Shot Put Flashing Mach Punch Exploding Side Kick
Side special Onslaught Burning Dropkick Suplex
Up special Soaring Axe Kick Helicopter Kick Thrust Uppercut
Down special Head-On Assault Feint Jump Counter Throw
Final Smash Omega Blitz