Tier list: Difference between revisions

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Individual [[Matchup|match-up]]s affect but do not entirely determine a character's ranking. Sometimes a character carries an advantage over a higher-ranked character — such a match-up is known as a [[Counter (match-up)|counter]]. For example, if [[Pichu (SSBM)|Pichu]] held a winning match-up against [[Fox McCloud (SSBM)|Fox]] but suffered from worse matchups than Fox against every other character in the game, Pichu would be considered to counter Fox but still be ranked lower than him on the tier list. If two players at the height of the known metagame fought Fox vs. Pichu, the tier list alone could not predict the average outcome of the match.
Individual [[Matchup|match-up]]s affect but do not entirely determine a character's ranking. Sometimes a character carries an advantage over a higher-ranked character — such a match-up is known as a [[Counter (match-up)|counter]]. For example, if [[Pichu (SSBM)|Pichu]] held a winning match-up against [[Fox McCloud (SSBM)|Fox]] but suffered from worse matchups than Fox against every other character in the game, Pichu would be considered to counter Fox but still be ranked lower than him on the tier list. If two players at the height of the known metagame fought Fox vs. Pichu, the tier list alone could not predict the average outcome of the match.


== [[Super Smash Bros. Melee|SSBM]] tier list ==
This is the ninth and last [[Smash Back Room]] [[Super Smash Bros. Melee]] [[NTSC]] tier list. It is current as of 14 October 2008.
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== [[Super Smash Bros. Brawl|SSBB]] tier list ==
== [[Super Smash Bros. Brawl|SSBB]] tier list ==
This is the fourth version of the tier list for ''Brawl''. It is current as of 26 February 2010. [http://www.smashboards.com/showthread.php?t=266820]
This is the fourth version of the tier list for ''Brawl''. It is current as of 26 February 2010. [http://www.smashboards.com/showthread.php?t=266820]

Revision as of 21:15, April 1, 2010

Template:FA-articleA tier list is a ranking of each character's metagame, based on tournament settings. It indicates how professional smashers expect each character to be able to perform under tournament conditions. Tiers thus measure the potential of each character based on all currently known techniques and strategies that have been shown to be useful in tournaments. Tier lists are common in fighting games as well as many other competitive games involving a large selection of characters, such as Pokémon.

Individual match-ups affect but do not entirely determine a character's ranking. Sometimes a character carries an advantage over a higher-ranked character — such a match-up is known as a counter. For example, if Pichu held a winning match-up against Fox but suffered from worse matchups than Fox against every other character in the game, Pichu would be considered to counter Fox but still be ranked lower than him on the tier list. If two players at the height of the known metagame fought Fox vs. Pichu, the tier list alone could not predict the average outcome of the match.

SSBB tier list

This is the fourth version of the tier list for Brawl. It is current as of 26 February 2010. [1]

Super Smash Bros. Brawl Tier List #8
SS S A+ A-
1 2 3 4 5 6 7
MetaKnightIcon(SSBB).png IceClimbersIcon(SSBB).png OlimarIcon(SSBB).png DiddyKongIcon(SSBB).png MarthIcon(SSBB).png SnakeIcon(SSBB).png FalcoIcon(SSBB).png
1.000 2.344 3.375 3.750 5.813 5.844 6.375
B C+ C C-
8 9 10 11 12 13 14 15 16 17 18 19
PikachuIcon(SSBB).png ZeroSuitSamusIcon(SSBB).png WarioIcon(SSBB).png LucarioIcon(SSBB).png KingDededeIcon(SSBB).png ToonLinkIcon(SSBB).png WolfIcon(SSBB).png FoxIcon(SSBB).png MrGame&WatchIcon(SSBB).png PitIcon(SSBB).png ROBIcon(SSBB).png PeachIcon(SSBB).png
8.000 8.656 9.844 11.656 12.531 13.094 14.438 15.219 15.844 16.563 18.031 18.500
D
20 21 22 23 24 25 26 27
KirbyIcon(SSBB).png DonkeyKongIcon(SSBB).png SonicIcon(SSBB).png IkeIcon(SSBB).png ZeldaSheikIcon(SSBB).png SheikIcon(SSBB).png NessIcon(SSBB).png YoshiIcon(SSBB).png
20.750 21.281 21.844 22.625 - 24.063 24.406 25.938
E F
28 29 30 31 32 33 34 35 36 37 38
LuigiIcon(SSBB).png PokémonTrainerIcon(SSBB).png LucasIcon(SSBB).png MarioIcon(SSBB).png SamusIcon(SSBB).png BowserIcon(SSBB).png CaptainFalconIcon(SSBB).png LinkIcon(SSBB).png JigglypuffIcon(SSBB).png ZeldaIcon(SSBB).png GanondorfIcon(SSBB).png
27.688 27.781 28.094 30.344 31.406 31.938 33.219 34.000 34.813 35.375 36.844

Controversy of the Existence of Tiers

For a comprehensive detailing of the arguments in favor of the existence of tiers, see this page.

Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at GameFAQs and Smashboards. Some smashers, called "anti-tiers," argue that every character can be played equally well. In support of this argument, they claim the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced metagame, thereby reinforcing the tier list.

The general consensus of competitive players is that tiers do exist. They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.). Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level. Years of empirical results support this conclusion as well; national tournament-winners of Melee almost always use Marth, Fox, Falco, or Sheik, though anti-tiers typically attribute this success to the preferences of a few skilled players rather than the abilities of the characters themselves.

The list itself is subject to change. Optimal strategies for each character shift over time, changing the metagame and the tier list. Anti-tiers use this point to argue that the tier list cannot be true if it changes. Pro-tiers respond by pointing out that it may be true for a particular, static metagame, and that this argument doesn't weigh against the existence of tiers themselves, but merely against a particular metagame.

Tiers exist at all levels of play, though the rankings are highly changed from casual play to competitive play, due to different strategies and a different metagame from the tournament level.

See also

External links