Charizard (SSB4)/Down tilt: Difference between revisions
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[[File: | [[File:CharizardDTilt.gif|thumb|270px|Hitbox visualization showing Charizard's down tilt.]] | ||
==Overview== | ==Overview== |
Revision as of 19:10, January 5, 2018
Overview
A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.
Update history
Start-up lag decreased: frame 11 → 9.
Ending lag decreased: frame 33 → 31.
Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.
Hitboxes
Timing
Windbox | 7-8 |
---|---|
Hitbox | 9-10 |
Interruptible | 31 |
Animation length | 43 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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