Ice Climbers (SSBU)/Neutral aerial: Difference between revisions
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(→Overview: Stuff about Icies' nair. Will elaborate more later on...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Each of the duo twirls diagonally with their mallet extended, ending with a flourish after a couple rotations. It sports decent range on either side, high activity, moderate ending lag, and remarkably low landing lag. | |||
A short-hop-nair is their fastest out of shield option, but sometimes struggles to connect with short attackers or those low to the ground during a landing animation. | |||
Thanks to leaving such a small opening while also possessing respectable shieldstun, it's very safe on shield, enough in fact to actually give the duo a slight frame advantage against an opponent who blocks it. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 18:04, May 15, 2024
Overview
Each of the duo twirls diagonally with their mallet extended, ending with a flourish after a couple rotations. It sports decent range on either side, high activity, moderate ending lag, and remarkably low landing lag.
A short-hop-nair is their fastest out of shield option, but sometimes struggles to connect with short attackers or those low to the ground during a landing animation.
Thanks to leaving such a small opening while also possessing respectable shieldstun, it's very safe on shield, enough in fact to actually give the duo a slight frame advantage against an opponent who blocks it.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6-23 |
Ending autocancel | 30- |
Interruptible | 46 |
Animation length | 64 |
Landing lag
Interruptible | 8 |
---|---|
Animation length | 11 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|