Mario (SSB4)/Forward smash: Difference between revisions

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m (Since I already added the technical data tag...)
Line 135: Line 135:
! Phase !! Time
! Phase !! Time
|-
|-
| Startup || 15
| Startup || 5
|-
|-
| Hitbox existence || 15-18
| Hit 1 hitbox existence || 5-7
|-
| Hit 2 hitbox existence || 14-15
|}
|}



Revision as of 18:56, July 17, 2015

Mario's forward smash is an arm thrust that produces a small blast of fire.

Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.7% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.85% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.0% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.0% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.42% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.51% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Timing

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Endlag
You can discuss this issue on the talk page or edit this page to improve it.

All data is in frames.

Phase Time
Startup 5
Hit 1 hitbox existence 5-7
Hit 2 hitbox existence 14-15


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.