Diddy Kong (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-18 | |1-18 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|18 | |||
|- | |||
!Throw release | |||
|18 | |18 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=34|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=34|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=17}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=17|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavDiddyKong|g=SSBU}} | {{MvSubNavDiddyKong|g=SSBU}} |
Revision as of 08:32, June 17, 2022
Diddy Kong back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 55 | 0 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Turnaround | 18 |
Throw release | 18 |
Interruptible | 52 |
Animation length | 56 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|