Kirby (SSB4)/Forward throw: Difference between revisions
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|af=3 | |af=3 |
Revision as of 12:48, May 16, 2021
Overview
Kirby flips, then piledrives the opponent. Based on the Suplex ability's Pile Driver from Kirby Super Star. As of update 1.1.0, it is a very useful combo throw, leading into either forward air, forward air re-grab, up air, or a combination of them depending on the damage of the opponent and rage. At the upper limit of the combo potential, which is around 60-80%, a jump may be needed to follow up.
Update history
- Forward throw deals less damage (7% → 5%) with its knockback scaling compensated (100 → 125).
- Forward throw has less ending lag (FAF 62 → 59) and it launches opponents at a higher angle (65° → 75°), improving its combo potential.
Throw Data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 40 | 125 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | 1.0x | None |
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 45 |
Interruptible | 59 |
Animation length | 72 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|