Ike (SSBU)/Neutral aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
This move is used notouriously by Ike players due to the low endlag and low knockback which is used into his other aerials or tilts. When in high percents, it can kill confirm into up-aerial which is a very good juggling and a big move. It has been nerfed from the prior patch 8.0.0 which made it a bit stronger and late hitbox a bit smaller. Despite the nerf, it wasn't significant enough and he got a new kill comfirm with using [[Aether]] which has gone buffed too. It is still relativly one of Ike's best moves and even considereing to be the best move out of Ike's moveset overall. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' |
Revision as of 14:13, October 1, 2020
Overview
This move is used notouriously by Ike players due to the low endlag and low knockback which is used into his other aerials or tilts. When in high percents, it can kill confirm into up-aerial which is a very good juggling and a big move. It has been nerfed from the prior patch 8.0.0 which made it a bit stronger and late hitbox a bit smaller. Despite the nerf, it wasn't significant enough and he got a new kill comfirm with using Aether which has gone buffed too. It is still relativly one of Ike's best moves and even considereing to be the best move out of Ike's moveset overall.
Update History
- The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
- The late hit has smaller hitboxes (4u → 3u).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-14 |
Late hit | 15-22 |
Ending autocancel | 50- |
Interruptible | 60 |
Animation length | 68 |
Landing lag
Interruptible | 9 |
---|---|
Animation length | 60 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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